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Portfolio feedback

polycounter lvl 10
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luck6 polycounter lvl 10
Hey you guys,

Currently I am a student who is on his last year before gruaduation. Thats why I like to make my portfolio look at his best to make the best chance on landing a nice job. I was wondering what you guys think of it right now. Is there anything you like or dislike? Should I add or remove parts of it?

As a side note I like to mention that the visual style has a reason. I seen alot of 3D portfolios out there and they all are modern and gray. I thought to make it brown old fasion looking to stand out of the rest. Is gray the way to go or is this a good stratagy? Let me know what your guys think.

Portfolio

Replies

  • DWalker
    I'd focus on the artwork and simplify the web effects; the portfolio should be the first link. Also, please lose the floating logo on the main page; it's really distracting.

    The organization of the portfolio is confusing; I really don't know why things are broken into the groups you have.

    Gray has generally been chosen because it's a neutral color; it's really hard to find a more specific color that works with everything. That said, a pale brown isn't a bad choice, but I would probably tone down the cardboard texture; it's especially noticeable in the Unreal Ballroom link.

    Several sections have a grid of images with empty spaces. It might be better to place the images without the blanks, either changing the placing & spacing or just leaving removing the texture & borders from the empties. I'd also remove the multiple thumbnails linking to the same page; fewer, larger thumbnails (or banners) will probably serve you better.

    The mouse is an appealing character, but there's only a single image for it.

    The VFX section really should link to a proper project page, rather than just a larger version of each image. Consider adding a brief description of what you did and why.
  • luck6
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    luck6 polycounter lvl 10
    Thank you for the feedback. I can use alot of it. I will work on it some more.
  • LMP
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    LMP polycounter lvl 13
    Art looks solid overall. Some things don't seem to be needed in your portfolio. Try to trim it down to 10-15 images of your very best. It's a little generalized if your interested in games. I've gotta run so... I'll let some others take over from here...
  • Shrike
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    Shrike interpolator
    Stuff looks very nice at the first glance, the helmet and the mouse scene look great, but from the 2D side are some issues. First those tape headliners with the category names (and welcome text). Brown on Brown with simplest of bevel and emboss with ! Black and White shadows and highlights. Eeek! :P If you leaned rendering, those techniques apply to 2D aswell.
    Shadows are not black and highlights not white. Just go with a flat color to be consistent with the rest of your page anyways.

    And your diegetic paper design is not consistent. At some places you have a paper border, at some its sharp cut flat design style, and at some you add round corners ?

    The logo is nice at the first glance aswell. But if I take a closer look, there are some issues. 100% saturated red is too much, tone just a little bit down, it conflicts a bit, creative design is roughly 33% too small, the armaments could be a little bit bigger aswell for my taste, and you use 2 different nearlythesame colors for the creatived. text and the armaments.then it will come out really nice, the colors and the font is giving a really nice mood, like that.

    The font on your headliner is a sans serif, why ?
    3 Fonts max unless youre pro at type (font families don't count!)

    At the second glance your helmet also reveals texturing problems, there is no good edge wear, at some places its just bare lines like you used a shader for it or bad DDO settings, and theres nearly no game industry standard wear to find. The render is nice and flashy, but if you look beyond that there are issues, also the background is not helping. Same rule as for layer styles, grey nearly never conveys something else than "fake computer environment" and thats not what you want

    you seem like you know the matter, get 1-2 really good assets with top presentation out, clean up your page a bit, search the best and ditch the rest, and youre set to go ; ) Also make sure the viewer knows what you want to do later, put a clear focus, but show what youre capable off all in all.
  • Leinad
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    Leinad polycounter lvl 12
    The home page is a bit distracting and hard to read since the text is blending in with the brown background. Consider getting rid of the homepage and have the gallery be the default since that's what matters most, your art. The work quality is fantastic so you've done well on the hard part. Great job.
  • luck6
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    luck6 polycounter lvl 10
    Thank you so much you guys. This really helps me to get the best out of it. I'm happy there are websites like this one out there who can give good constructive feedback. I will work on it shortly and give a update.
  • luck6
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    luck6 polycounter lvl 10
    I gave my website a update. I worked on alot of the feedback you guys gave me. Its more focussed on the art now. I toned down the whole website and removed alot of clutter.

    http://www.lucasweij.com
  • JoshVanZuylen
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    JoshVanZuylen polycounter lvl 5
    Looks good mate, I like it... Don't know what these guys will think though...

    I think it's good to go with a portfolio lay out that looks different to the norm. And it can sometimes show of your creativity as well.
  • BertR
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    BertR polycounter lvl 7
    site looks pretty neat, nice stuffs in it ^^
    Only thing is you've probably misspelled internship (inturnship) ;)
  • luck6
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    luck6 polycounter lvl 10
    Ah thanks for the correction. I will change that tomorrow ±'
  • lukepham101
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    lukepham101 polycounter lvl 7
    Nice work Lucas, you've got good stuff in your portfolio. Plus one for having the name Lucas too, it's similar to my name so that's cool. Your portfolio should just go to the gallery, so I would suggest just dropping the home page and making it just go to all your art, since initially I didn't realise you had more pieces than the first 4. I would drop also the last pieces with the house on the grassy hillside and sketches and stuff? It's pretty weak in comparison to your other work so I wouldn't show it off. A little nitpick too is I didn't like the brown text on the brown background. Just make it white, it'll be much easier to read. Otherwise solid portfolio man. :)

    EDIT: I had a look again at your church, don't render stuff on a black background man, it just looks bad. Make a little diorama for it or frame it in a way that makes it look complete, or at the least just make it a grey background with a vignette on it. It's a good church, I just hate the black background haha.
  • DWalker
    I'd kill the automatic slideshow on the project pages; let the viewer go through them at his own pace.
  • luck6
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    luck6 polycounter lvl 10
    Another update.

    The auto play slideshow is removed
    Corrected "internship"
    removed the last portfolio piece with a project from my internship
    Added information on some of the projects

    The church is still a work in progress so I will add more imaged later and render it on a other background.

    I dont think i will change the text to white. Yes it's better to read in white but it doesn't match with the rest of the website. So I will keep it brown.

    I'm not sure about the frontpage do. I really like the front page but I guess it's better to make the gallery my front page. The only problem is that I will have a pointless button called home. Because my gallery will be my homepage.
  • Fuse
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    Fuse polycounter lvl 18
    I'd ditch the character work. Focus on just your environment/prop work.
  • Dazz3r
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    Dazz3r polycounter lvl 12
    The helmet piece is awesome mate, love it :)
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