I hadn't heard of this until today: http://m.technologyreview.com/news/532126/software-designs-products-by-simulating-evolution/ It doesn't make useable geometry, but that is an interesting way to do shape exploration. Looks like the type of thing that is years away from control / usefulness, but it would be cool to be…
To counter balance the gumroad thread I thought it'd be nice to have a repository of free resources and articles. If you have specific requests for reference I wouldn't be surprised if I could locate that for you too, then again it'd be better if you fostered your own ability to use google. While videos and tutorials are…
http://picasaweb.google.com/TheEnolaJay/ZBrush3PolyPaintingTutorialI#5325724788699544082 As in this tutorial on page 9 of the tutorial he has a alpha as well as a texture file that he calls " acidic colors " I was wondering where I could get some alphas like this as well as textures? Anyone know ?
The above is a promotional image we did for the upcoming release of the Iron Man MKZ Armour short. My good friend and fellow colleague at Sony, Anthony McGrath started this project over a year ago when he decided to make his own carbon fibre version of the MK5 (suitcase) suit in Iron Man 2. Needed to say he wasn't happy…
Hi. I'm an experienced programmer looking for a team and a fun project. I've worked on commercial games. But today, gamedev is just a hobby. My previous hobby project was a Wipeout Clone. I stopped it because it needs to much assets and too much work for a single man. It's now open source (GPL V2) Here are some videos of…
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
I agree with Lotet. Proportions are great and blending/rendering looks already really good as well! Something seems to be off with the male character´s face though. I think the eyes are a little too long, maybe you should round them up a bit. But then again, I´m not perfect with faces anyway ^^' As for the concepts, well,…
Your first link is broken. I think it's this texture? http://www.cgtextures.com/texview.php?id=53294 We have some tutorials here on the wiki. http://wiki.polycount.com/wiki/MultiTexture#Texture_Splatting What have you tried so far? It always helps to show what you've done, so people can offer suggestions.
Not only that, but the grenade itself seems pretty close to this concept by ben mauro. http://payload151.cargocollective.com/1/5/186185/5322430/elysium-concept-7_o_905.jpg