Hello, if you got some time, can you try this code? - Original diffuse texture extension is not important. - Diffuse texture should be 'suffixless' or have the same suffix assigned in the script. (i.e. sword.tga or 'sword_DIFF.tga' if _DIFF is the desired suffix name). - Actual files must exist in the same diffuse texture…
I hate this quote, because it's deliberately dishonest on Microsoft's part and it's certainly not realistic at all. Anyone who knows anything about statistics knows that averages are used for one thing: lying. They do not paint an accurate picture of anything. It is probably true that 2.9Mb/s is the global average. This is…
wow this stuff is looking really nice. I can give you a hand with UDK if you have any questions just PM me or post on the technical talk in the UDK section there are a lot of people on their with a lot of skill. Also get onto http://forums.epicgames.com/forumdisplay.php?f=366 the UDK website if your not already, there are…
It's not that I don't understand the math, I can write this stuff up in MEL pretty easily. I just don't know the syntax, and that takes time to learn. I wrote a script this morning that snaps an object to the nearest grid point and it took me quite awhile to do because I kept getting a syntax error that turned out to be a…
My thoughts: 1. win XP 32 is almost dead(near complete EoL). On the other hand it cannot support more than 3,5Gb of RAM(with dirty tricks). x64 is superior in all the aspects. Vista also offers DX10 and video memory virtualization(which is VERY important when dealing with big meshes... and xp64 cannot do this). Some shops…
This is always a fun topic - and ZenUV does look good ! Default Blender can do decent "rubbergloving" of UVs by leveraging pinned UV verts. As follows : - Bringing the desired UV verts between fingers together, either by scaling them down to 0 or by pseudo-welding them (the weld tool does *not* weld them like oldschool max…
Available on the Unreal Engine Marketplace Contents: Overview - What does the shader do Initial Setup Material Overview Outline Material Greyshade Material Hatching Material Ink Material Paper Material Toon Shader Brush Stroke Material Painted Sky Material Pixelate Material Vignette Material Mixer Material Combining the…
Sorry for the huge post here, but I just wanted to share the Bioshock Benchmark utility. I ran it at max settings at 1080p. You can see the average frame rate sits between 35-55fps. It's awesome having a laptop that is more powerful than my desktop :P I can't recommend this laptop enough. During the benchmark I could…
The closest thing to blenders snapping, would probably be found in Maya or Modo, Max's snaps are FOOKED when it comes to this kind of thing. You can set max to 0 decimals (Main menu > Customize > General tab > Spinners > Precision:0) but it's still moving 99.891 it just shows you 100. If you set it back to precision:3…
Hi guys, here is the latest update. The code is a little more optimized and quite faster with Edit Poly Modifiers. I added a rollout with a progressbar as suggested by MoP to keep the user informed about the current calculation status. Please report any issue. Thank you. macroScript…