there isn't enough geometry to match the live surface, so the quad draw surface is getting hidden behind it. you can either adjust vertex at either end so the connecting edge is not occluded, or quickly switch to the multi-cut tool to drop in some edges where it is difficult with quad draw. Hold ctrl + middle mouse IIRC…
Most of the games I worked on used photos as a starting point. Those photos would be cut up or painted over to create the textures. Companies would also buy CD libraries of pre-made photo textures and multiple companies would use them. One popular CD library was photos of buildings in Vancouver so there were a bunch of…
Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…
Not very impress, by all this. xgen + mash + shaderfx looks to be good client for next abandonware. the code will start to vegetate slowly without any update / bug fix. shame cause they were good tools. i'm especially sad to witness the slow death of shaderfx this idea of full control over viewport with low level node…
I've come to appreciate it a bit more as time progresses and have found some tutorials since that show how it can be integrated into a VFX workflow. You're right it's not a magic bullet but, it is a very powerful tool. I don't know where I got the idea that it was a VFX tool, I guess I just thought it should be. Maybe in…