There's always a larger need of props and environments in game when you look at it through a character to prop ratio. Your work is really good though man, keep pumping out good quality work, weather it be character, prop or environment. I think you'll do fine :) .
thanks:).These props are created to be two separate props; therefore there is no wound or blood. The spear should be able to be usable as a character's weapon as well. And the head should also be reusable in other places. Making this props limited to one purpose would be a waste of texture work and texture space. Game…
Hello everybody =D I'm glad to come and share a personal project that I'm currently working on! I'll be posting updating as much as I can. I'm following a concept art from halo 4 that i saw being used in halo4 Forward unto dawn and in some cinematic too. I think Halo have a Awesome world with a very peculiar Art's style,…
Small update here :) After some feedback, I have pushed the damage more with some decals and got rid of the grey vertex paint layer. After looking at more references of these kinds of buildings, I noticed more major damages where you can see the concrete mix underneath to be towards the base and revealing more of what's…
@DaveW Thanks for the link, this is gonna be helpful :) I am in the middle of modeling the props but I have a question regarding the textures : Should I start texturing the props as soon as I finish modeling them, or should I wait for all of my props to be modeled to texture them afterwards ?
Yeah I was thinking the same thing. I had to double check some props to see if they were uniquely unwrapped or if it was a tiling texture. But if you do tiling textures, and you have multiple materials on a prop, wouldn't the cost of those props go up because of using Multi-Sub Object materials?
Hello there! My name is Long, but people call me Long. I have been working on my first UDK map and here is the result. Well it's not finished yet. The stuff i have left are: -Dirtmap on the walls and the ground. -All the props have the same error, as you can see its like the corners are having some sort of shading error.…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! Great effort all around folks; there were some really polished pieces with the last Challenge! I'm a little behind in getting Challenge 46 set up - as such I'd like to get as many votes as we can in the next two days and have our selections…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! Believe it or not, it's been nearly two months since we kicked off our last Challenge, and it's that time again - for voting! It seems our new two-month format is a success - this past Challenge had far more participants and finished pieces.…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for November and December. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and the concepts have been selected. Please wait…