Photoshop can export gifs fine but you need to have adequate delay between frames (I had that exact problem before). Also the save for web option gives you more settings too for memory.
Loooong delay, but the final one is up: http://cg.tutsplus.com/tutorials/autodesk-3ds-max/3ds-max-tutorial-hot-rod/ All links are collected here also: http://www.laurenscorijn.com/articles/hot-rod-series
update woo added in the side wall pieces, corrected the girders so they are less noisy now felt they were the eye sore of the environment and then i have started created decals for the environment :D Feedback always welcomed :)
One more question, is Vertex alpha possible? For Example, I want to skirt a mesh along a wall and floor juncture. The skirt is basically used as a decal but the outer verts blend out to zero alpha. This possibly in XSI?
Instrument transformers! After staring at these things for the better part of a month, I'm glad they're done. And some sign decals for the exterior. I'll toss some geo into the holes to wire them up to the chain link fencing.
I often (since I saw it in UDK) blend textures in the shader using vertex paint, and avoiding too much repeating texture as well. Find that it works better then decals and gives more freedom and easier to adjust.
Personally I'd mirror more of the parts if they'd look that similar in the end. I can only tell that there's some decals that differs from the arms for example. Perhaps you could have put that on with an alpha plane instead?
Very cool design. It could use some smaller high detail elements like guns and lights. And maybe a 3rd color like orange for decals, logos? Also have you thought about a dDo pass?
Looks great! A couple of questions if you don't mind, Is the snow on the buildings are decals or is it layered materials? Can you show a birds-eye view of the map? The mountains behind the village (the blurry ones) are all the same mesh?
The back window texture grime is noticeably mirrored and I presume, although you cant really see it at those angles, the front will be the same. It may be worth using a small map decal at those areas to break the uniformity