The quickest way to unwrap a box is the mapping-flatten mapping for 6 separate shells or mapping-unfold mapping for a single stitched shell. The mapping menu is in the edit uvws dialogue of the modifier.
The next meeting is Tuesday, October 29th. Starting at 7:00 and arrival ~6:30-7:00. But for future reference! https://www.facebook.com/pages/Aauga/180142232031682?fref=ts
Do a trim? model in some edges that you can map to a different piece of texture. Like this white corner thing: http://upload.wikimedia.org/wikipedia/commons/6/6c/Albany_Library_South_End.jpg
Hey, since one of your guys has a 6-pack you are gonna have to place the top 2 packs above the thoracic arch, directly underneath the pectoralis major.
I could for this example, but it would be tedious to paint it out when you have a 6-shooter that has a lot of edges all with this issue. I'd rather learn to do it right.
at 3D TOTAL I prefere this one - http://shop.3dtotal.com/index.php?cPath=28_31 and here is real PRO - http://www.thegnomonworkshop.com/store/category/6/3D-Modeling-and-Sculpting