Skills: (descending order of skill level) ... --Texturing --3D Modelling --Concepting --Illustration --3D animation --Asset import and setup (Unity, some XP with unreal) --Rigging Worked on the following shipped titles: --Gunscape (Blowfish) --Siegecraft defender (Blowfish) --Siegecraft Commander (Blowfish) --Spirit…
Hello. I want to add an ability for my video-game players to modify (or mod) and add some files. The procedure is that players can use 3DS Max or Blender to add their cars to the video game by exporting it as an FBX file. I've designed everything for this use case - including scripting setup and animations - but there is…
Hello! My name is Andrew. I'm a hardworking and self-motivated 3D Artist with a passion for asset creation. I'm always striving to improve my artistic and technical skills to meet industry standards. I have experience in hard surface modeling and prop art. Additionally, I am comfortable with PBR using Substance Painter.…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] * [FONT="]Modelling characters, environments and vehicles in 3D (depending on ones speciality)[/FONT] * [FONT="]Create textures adapted to low and medium resolutions[/FONT] * [FONT="]Collaborate with the Designers and Art Director [/FONT] *…
Hi, my name is Peter and I'm looking for work as a 3D Artist specializing in high/low poly assets, props etc. My portfolio: http://www.piotrherm.com email: piotrherm@gmail.com Software: 3d max Zbrush Photoshop
Gameloft Barcelona, the studio behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Senior 3D Environment Artist to join the team. About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field…
Hey!My name is Lee and I'm an experienced 3D artist.I specialize in creating characters, animals, weapons, and vehicles, for any generation of system! If you are looking for an experienced 3d artsit! contact me about your project! email: leonxu0803@gmail.com artstation: leeee_e.artstation.com
I think that that environment is built like a 2D tilemap, but done with quads in 3D. The art has a higher fidelity than pixel-art obviously, like using normal maps so that details can "pop" out of the tiles and react to lighting, as well as decoration in the form of flowers, rocks etc. besides the ground tiles. I think you…