Hi guys I'm new here, I've seen the videos posted here. So I already know I'm out classed, but I made this video last year I wanted to share it with other 3d fan. To see what you guys think. I'm also working on a mini show. Very Fantasy based, completely 180' from this type of stuff when I get it done I'll show it here.…
Project Title: Valraven: A bleak vr nordic folk tale Format: VR, Unreal Engine, Oculus/HTC VIVE (not decided) Description: “According to Danish folklore recorded in the late 1800’s, when a king or chieftain was killed in battle and not found and buried, ravens came and ate him. The ravens became valravne. The valravne that…
Managed to finish my first environment piece last week and want to share it with you all now. I used a weighted normal workflow with tileable textures/substances for most of the parts (only the drone, box and the control panel use unique UVs) More pictures of the drone can be found here:…
Hi! So I've been searching for an answer a couple of days but somehow I couldn't google it so I really need your help. I have a character in 3ds max and I want to unwrap it separately (head and neck, body, hands, legs - I don't want to detach pieces) and I don't want them to be on one UV because of quality loss. So, how…
Riftwalker Ltd is looking for a a concept artist that can donate a decent amount of time to our most recent project "Siege Of Inaolia" We are searching for someone that is dedicated, experience with UDK is a plus but not required. Also you must have a drive to do work. Our team is a medium sized group of individuals that…
Hey poly peeps! Just wanted to post up some updates to my cartoon Dragon Weaver. Thank god it's NO LONGER a 1 man gig now...i can just concentrate on Animating and Directing. When i look back at what i attempted to model, it makes me want to shoot my face off...I can just stick to animation, and directing now. This was…
Hi everyone! I made a tileable pattern generator with maxscript which can be used to create a base for creating textures. The script will soon be available on Gumroad! Feel free to leave your thoughts in the comment section below, cheers! :awesome: http://vimeo.com/181299789…
It's been a while since I did anything with head-to-toe normal maps and other fancy goodness, so I figured this was as good a time as any to get to it again. The TF2:1850 project has worn me a little thin on stylized stuff at the moment, so to alleviate some of the pain I'm going for a more realistic look. I'm revamping a…
Hi Polycounters, I've been seeing this job advertised on and off over on craigslist for some time now and I thought I'd pass the info on. Yeah I know, craigslist... it might not be a serious business, but if it is it might be a nice job for someone to land, and I'd like to see a fellow Polycounter get it. I don't represent…
Hello fellow polycounters. I've recently hit a road block in my current project. For the life of me, I can not figure out how to get this affect with my texture work http://cgtextures.com/texview.php?id=18161&PHPSESSID=irdmfho2odhdl45767863cgha0 I've tried brushes and zbrush work but I just can't seem to get that look…