The 2nd mesh is shown in subdivided mode with isoline display. Isoline is the lowpoly wireframe being curved by subdivision. I put examples on our wiki that might help you. http://wiki.polycount.com/wiki/FaceTopology
Its for 3d short film. I also screenshoted detailed wireframe. and thank you for the link on topology. http://postimg.org/image/jvsdxs9el/ http://postimg.org/image/i2kvvpyu5/ http://postimg.org/image/6swreij6l/
Seems to have good meshflow, any chance we can see the model with the wireframe not showing so we can see how it smooths? Looks like there is a couple wonky smoothing groups here or there.
maybe if you could post some wireframe shots so we could comment on your polygon use, and some pictures of what its meant to be, so we can make an accurate comparrison?
Yeah I thought it was alright but thought it would be best to check, on models people have produced and shown the wireframe, I do recall seeing polygons sliced up, it's just clicked but anyways thanks for that. :)
Your stuff is gorgeous, but I have to agree that more wireframes or at least tricounts would help a lot. And personally I like the thumbnail version of the website better, just bigger thumbnails please.:P
Yep! Also, after seeing your wireframe: I really think you've done a good job optimizing it, the only thing I'd say about it is it seems your feet are really dense, and could use a good reworking.
#Day 12 Exit Sign Rendered with VRay. Effects achieved with using Opacity and Self-illumination map, and also VRay area light with green tone. Never forget about the details! Bottom view and Wireframe. Sam out.
Here is the Wireframe, I made the wings already but i'll post it after uvs. Character polycount is around 5k without wings, I hope I can keep everything under 10k planning to make a pet as well :)
I am currently working on my low rez mesh and UVs. Tried to render out my wireframe, but cant get the render to look right. Ill post in the next couple of days with completed remesh, UVs, and bakes.