Small update here :) After some feedback, I have pushed the damage more with some decals and got rid of the grey vertex paint layer. After looking at more references of these kinds of buildings, I noticed more major damages where you can see the concrete mix underneath to be towards the base and revealing more of what's…
Thank you for your feedback. The environment is far from complete...You are right, in the first picture I have taken into account all the things you mentioned (rule of thirds, natural vignette etc). The second pic is because I need some feedback on the silhouette and texture of the tree. I have already some vfx for leaves…
I feel the synthetic feel in games and 3D in general has two main causes: - Lack of technical capacity of engine (or performance and time constraints when authoring) Engines are very good at displaying an staggering amount of tris now, have better lighting solutions, high resolution textures and more. Yet as pointed out…
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You want to be a prop artist? Get rid of everything except props. Then ask yourself, what are you really passionate about making. What sort of props really get you excited? I suspect it is not a red chair and a cabinet. Make something you're passionate about.
I see half of your site having character art, which you call props... Instead of having those separate, include them into an environment instead of showing them off stand-alone like that. Don't just call them props, use them as props. :\
There's always a larger need of props and environments in game when you look at it through a character to prop ratio. Your work is really good though man, keep pumping out good quality work, weather it be character, prop or environment. I think you'll do fine :) .
Hello everybody =D I'm glad to come and share a personal project that I'm currently working on! I'll be posting updating as much as I can. I'm following a concept art from halo 4 that i saw being used in halo4 Forward unto dawn and in some cinematic too. I think Halo have a Awesome world with a very peculiar Art's style,…
thanks:).These props are created to be two separate props; therefore there is no wound or blood. The spear should be able to be usable as a character's weapon as well. And the head should also be reusable in other places. Making this props limited to one purpose would be a waste of texture work and texture space. Game…
@DaveW Thanks for the link, this is gonna be helpful :) I am in the middle of modeling the props but I have a question regarding the textures : Should I start texturing the props as soon as I finish modeling them, or should I wait for all of my props to be modeled to texture them afterwards ?