I started this model many months ago and got discouraged by a number of things going on around me. I've since regained my motivation and am back at it. Here is the final turn out. Cheers and thanks for looking :) Some Construction Shots: Dynamesh Dollform The near final sculpt
Hello i'm taking part of a challenge on Facebook https://www.facebook.com/groups/153136344875405/ and will be posting WIP. I saw that alot of enteries are of the general popular characters and decided to do someone less common and chose Skullomania from Street Fighter EX. Hope you enjoy Crits welcomed :D
This is something I've been working on for a while. The project is done for a challenge hosted by a game art discord. Right now I'm working on the textures. I've already gotten some feedback on them but if anyone has any crits/comments they could give that'd be much appreciated :) Also, the concept:
My name is Kristoffer. Im training and stuudying to become a concept artist. This is one of the pieces for my personal portfolio that I will be showing to different studios at the end of the year. I will docuument progress, ideas etc here so join me for a laid back sculpting and creature scuulpting thread session.
Hi Polycount! This is my first post, I wanted to show you all my Overwatch hero, let me know what you think :) She's a 15-year-old Mayan Shaman with a wingsuit, she's athletic and has a sunny personality. The flower motif on her wingsuit was inspired by the flower embroidery from the village of Zinacantan in southern…
Hey guys, This is my first post on polycount, I do not usually share my work but I want to improve myself so.. I'm here ! All tips are welcome :) I realized this project to train me on Substance Designer/Painter and to try Megascan I use Unity for the render http://www.youtube.com/watch?v=9odUrnDMJlA