Wow, lots of replies =D Really appreciate all the time all of you have taken to reply, thankyou and special thanks to pior for the paintover :icon60: lefix - 3ds max is my core program, not versed in any other 3d software apart from Zbrush really. Few vague memories of Milkshape and Blender but that was years ago! You…
Hey Everyone! Long time lurker, occasional poster here to share a Photoshop script to help artists with offsetting lots of layers. This came at the request of @Sweetangel0467 who was working on a tileable texture and was getting very annoyed at having to manually offset each layer, even though she wanted the same offset…
My apologies for the massive, massive delay between posts, but it should hopefully be worth it as Ive worked on this project solid as crunch time approached for the end of uni. So a completed the low poly mesh was completed within 3DS Max. The mesh has 4 material IDs that correspond to head, body, hair and outline. The…
I think you have a good foundation and I like the way you display your pieces. It's consistent but more importantly the breakdown shots really help shine a light on your process. Which on the surface might seem ok but here are some things that I see that kind of hurt your chances, once you make it past the HR Firewall, but…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
So Ive been asked by a few people now to continue my tutorials for creating trees. (Mainly creating leaves)There is a ton of ways to do this and for the most part its up to whatever way the studio youre working at likes best. There is also some photoshop stuff in here so feel free to skip around if you dont need it.…
So this 3D engine I'm using(and I can't change the tech sadly) seems to use lightmaps(just simple 2D dds textures which are mapped to the second UV channel in geometry) in quite a particular way for large chunks of terrain. It seems to read the alpha channel from the lightmap and use it as a multiplier to the lighting…
Off the top of my head ;) [ame] https://www.youtube.com/watch?v=LpLBzV9uG0Y[/ame] Texturing - Traditional Shaders to PBR Shaders: http://www.marmoset.co/toolbag/learn/pbr-conversion General Rules: Only colour Info In Albedo, no more lighting info overlayed (AO, PRT etc.. although depending on style, some cavity can be…