Hey Odium thanks for the refs. I had a few of these already but not all of them - the cemetary shot especially is great. Crazy what a ps2 can spit out huh. Yeah I'm definately not trying to exactly reproduce the head as seen in MGS3. It wouldn't be too hard to make it look like it tho, I think it's mostly because of the…
Hi, we are a group of friends working on a story driven adventure. The story is inspired by true events based on the life of a puppet master in the state of Rajasthan, India; revealed through a puppet. What's the progress? We're currently at the start of the project. We have laid out our basic game mechanics and we are…
Some people might be over this but...it had to be done. Updated to v2 [ame=" https://www.youtube.com/watch?v=IhmpEHJpH80"]UDK - The Harlem Shake - YouTube[/ame]
@ZombieDawgs Thanks dude. The biggest change for me was the fact that the sub-d mesh will be smaller than the cage, and so won't line up with the spline guides. Therefore I had to get used to moving the points outside of where they would be on the quick studies and using "Show end result" to line up the sub-d mesh. Aside…
Skin shader lookdev stage. Very simple setup, no sss layers, even no gloss/rough, only the bump map and one color texture. Actually i want to make it both - in cinematic and real time format. I think i can share about 90% of my assets between them. Here is the Al sss shader rendered in vray. For realtime ill take sweet…
It is the same object just doesn't share any verts, so it wouldn't be any extra draw calls. It is like when some engines do batching, where for instance there are a bunch of rocks in a certain area that share the same shader, the engine might group all of those together and send them to the GPU as one draw call instead of…
Ok, Ive had my share of Max weirdness in the past 5 years, but this one is totally new to me... Hopefully somebody else knows a workaround for it... I have a model Im working on here at work - its a hotel, very simple model, and only 2 image maps so far. My problem is that for some reason I can work on the scene without…
Anyone have any good ideas on how to render shadows to texture in Maya? I only want the shadows and not the actual light/dark shading from the surface angle compared to the light. I've been messing around with Ray Traced shadows and the Batch Bake(mental ray) feature, but it's hard to separate the shadows from the rest of…