Hello everyone, I've been lurking around the forums for quite some time, but haven't really got around to posting anything. Lately, I've been developing my main portfolio site, which features a collection of 2D texture and traditional artwork. For those of you who don't know me, I've been texturing since 2000 producing…
I am still in the learning phase, or at least I havent got a job yet so im not 'professional'. I stayed at school for 2 years on top of college and then went to uni so I am 2 years older than other people at the same level. Getting down like this kills me, especially when life gets in the way of main goals. After leaving…
This looks really good! I have a couple of suggestions for you: * You could add an off-camera source of light in order to brighten up the very foreground - it's quite dark and low-contrast on the left and right of the frame. Even better, introduce some specular highlights in the foreground to draw it out of the background…
Thanks mate! By default I'm not doing a boolean, instead I'm am finding faces in the target object by proximity to verts in the (deformed) handle mesh. I am using a surface deform mod for fillet plugs. For edge plugs I'm moving the verts manually to the closest point on the target surface. I tried to do as much as I could…
Mrhobo has it. Being a junior, mid-level, or senior has less to do with knowledge and ability regarding the basics of game art and more to do with how well they're able to apply their skills and knowledge. While a junior might have a good understanding of the rules, a senior generally has the experience to know how and…
Hopgood - thanks for the awesome feedback, i will definitely be making those changes :) . Vayne - cheers man, i was going to make it a slow transition from Mudbox but i used Zbrush once and havent sculpted in Mud since. Still use some Mud for texture work here and there though. The projects im currently working on have…
This vid showing the software in use; https://www.youtube.com/watch?v=xuuaHxLldgo U can select two colors and set how much height this color represent from a mask. U can also set vaules per color for smoothness, metallic et.c I have viewed b2M tutorials on youtube, I am not sure I have found such masking features (might be…
What most people mean by adding more "color variation", is variation in the hue in the light/shadow areas. When your shadows are just darker versions of your mid hue, and hilights are a lighter version, it just looks flat and dead. That is, shading in grey (sliding the brightness slider up and down to pick your…
- Someone mentioned Star Wars, Star Wars isn't science fiction, it is fantasy with swords and guns that shoot glow sticks that go pew pew pew! - Star Wars is getting good again. - Charlize Theron is a terrible actress. Just. Terrible. - High frame-rate movies look great. High FPS gives an impression of higher resolution…