Hey guys! "Wasp" was inspired by an artwork created by Ian Mcque. Since the concept itself doesn't have an environment or story, I've decided to envision this hovercraft and his owner in a post apocalyptic world. If anybody is interested in the process, I wrote a tutorial explaining step by step!…
Hello guys. I want to bake 8k maps in Painter. I can only go up to 4k in the project settings, but the baker options allow me to chose 8k. However, I can only export the bakes as 4k maps. Google says something about Vram and bugs with old versions. But I got the latest version and can easily work with 8k maps in other…
Going back to this again. Doing all all my bakes in Substance Painter/Marmoset Toolbag 3 and everything looks cool everywhere until i try it inside Maya or Max and it get's these small x shaped artifacts. Now i know it's because i didn't triangulate before baking. Question is - is there a way to fix it in Maya/Max (Like…
Hello guys. I am really in need of your help. In our office majority of the asset artists are using Mari and they are following spec/gloss workflow. We also have the flexibility to finish our texture work in Substance but then import to Mari. Because we then publish our textures inside Mari with our custom pipeline tool…
This coffe tastes something horrid. Hope your all well my fellow polygon addicts! Tis a fine morening, was going to post this last night but I over ate, engorging myself on hot pot all you can eat chinese food. I have to say im still not a great fan of retopology, takes ages. I kept the "nipples" light and not so…
Im still having the disappearing act going on with my geo... I thought maybe it was a 2011 bug, but it does it just as bad in 2012. Someone suggested making sure that polygon transparency sorting was on, which I looked up how to do online and sounded like it would fix the issue, but no luck. The description of what it does…
[FONT=Arial, serif]Full time position - no freelancers or out-sourcing required at this time, thank you. [/FONT][FONT=Arial, serif]Job Information:[/FONT][FONT=Arial, serif] Were looking for a super-talented and enthusiastic artist specializing in 3D modelling to join our super-cool team. If you can create extremely…
Hello polycounters, here's my latest personal project, a high-res prop for game cinematics. Modeling in Maya, texturing using Quixel dDo and MARI, shading & rendering in 3dsMax and Vray. Full res (4K) image, breakdown and more info on my website: http://www.davidedigiannantonio.com/sci-fi-grenade.html Comments and…
Hey all, So this is my first WIP thread. Hope it goes well. I've just finished reading through Song of Ice and Fire (first book so far :X) for the first time. Now that the series is out, I couldn't postpone it any longer (after many years of never getting to it :X). After reading the book I watched a few episodes from the…