(Paid/ Freelance) Hi, I'm looking for A skill Character Artist to be able to make modular stylized characters for game project in Ue4. I'm going for a Overwatch or Dauntless look. You can contact me at : jeanr9126@gmail.com for more info.
Hello everyone, ive been working on this character as part of a university assignment which is based upon a concept of my own. The character must have a low enough polycount to be usable in a game but rigging and animation is not a goal for this project. feedback is appreciated.
I got into this thinking it would be so interesting making these 3d characters, but now that I have done a month long character to completion, most of the time it felt like mind-numbing hard work and required so much patience.
Hey polycount! This is my latest game character, Mary the catgirl barbarian! :D She's loosely based on my Dungeons & Dragons character! Check out the animation on artstation: https://www.artstation.com/artwork/wR60OHope you like it! Original post:
Whether it may be character sheets or illustrations, I can help with bring your characters to life. Here's a few of my works, hope you like what you see. You can go to my website portfolio and see much more of what I do: https://doublemsketches.wixsite.com/double-m-sketches Email: mmutux@gmail.com
3D CHARACTER ARTIST STUDIO PROFILE Established in 2006, Ubisoft Sofia has quickly become one of the group’s most versatile studios. In its first 6 years, the studio has already developed a rich portfolio, ranging from casual games to flight simulations, and covering a wide range of platforms and technologies: Tom Clancy’s…
So I couldn't find this info in the animation wiki and can't for some reason put this into google correctly for the results I'm looking for. I was wondering what is the recommended process or best case scenario for putting non character animations into engine. Non-character as in props or things that the character may…
Hi my name is Guilherme Carvalho i specialize in character design and modeling and i am able to output both low and high poly characters if anyone is interested please check my portfolio www.gdcart.com and email me at guilherme.duarte.carvalho@gmail.com
Texturing Hey folks, keeping myself busy with this Texturing proces. The bakes (using marmoset toolbag) went well (minus a few areas that needed tweaking). Once I finished that and then cleaned the mouth area for seams, I imported my textures and mesh to substance painter using the UDIM method so that I could paint across…
Description: Hello, we're currently in the early development stages of an anime-ish themed RPG game and would require modelers who would do the base models of the races of the characters we'll include in the game. Task:- You'll be required to make a base model of a character (That model is unwrapped/untextured/unrigged)…