That's where the terms get confusing. In max it's called "reset Xforms" but it does the opposite of resetting the transformations back to sale 1x : it applies the the transformation, so that the desired visual scale happens when the the object is set to 1x. The Blender terminology makes more sense : Clearing…
Sorry, edited while you were replying. Well spotted :) Here's a version that just selects instead of smoothing:string $transforms[] = `ls -tr`;string $result[] = {};for ( $transform in $transforms ){ string $meshes[] = `listRelatives -ad -ni -type "mesh" $transform`; if ( `size $meshes` == 0 ) continue; int $found = 0;…
Hello, I am having trouble with transfer attributes - normals. Using Maya 2012. Short Version: How do you delete source mesh used, while keeping normal info on the affected mesh? Freeze normals didnt help. Long Version: I have mesh that is split into several pieces, which broke the normals, so in order to restore those…
I'm trying to figure out if there is a way to transfer meshes between two open 3dsmax scenes (I have two instances of max open) without having to export a file to the HD. Anyone know of anything?
I have a character that is already rigged, but has a bad UV layout. I created a good UV layout in an external application, and have already transferred the UVs to the rigged character (using Mesh -> Transfer attributes). Everything has worked fine (although I needed to transfer the UVs one object at a time...), but when I…