Theres alot of info here http://www.tiga.org/news/tigas-successes-in-the-budget-2012 TIGA has a number of successes in Budget 2012, such as: 2.47 Enterprise Management Incentive (EMI) scheme The Government will more than double the individual grant limit from £120,000 to £250,000, to commence at the earliest opportunity…
Habboi - cause SMP is currently a "build what you want" kind of setup. Either a server has to be set up (possibly with mods) to support some kind of cooperative gameplay, or that "Adventure pack" has to do some serious work to the SMP to make it more than a build to show off setup.
The normals of your hat are bent. (I only checked the .SMD) It probably came from your exporter, so check your settings. [Edit] I had a similar problem with a .smd exporter (wunderboy's but it works fine now), it looks like the normals have all been inverted on one of its Axis's. Uploaded with ImageShack.us
Hello people. Recently finished this old cold war era German SMG. There is a longer MPL version, but I really like small SMGs with foldable stocks so I stuck to the more compact model. Any feedback etc is massively appreciated. A turntable and viewer is also available on my Artstation - https://www.artstation.com/j3dj.…
oh mop about the uv's smo got an older model file and e had some props on the uv's but smo prob aint put them in but meh dont matter.. so sorry about the older uv's (to lazy to go dig up the model and find the right verson sorry)
My version of The Joy, before the events of Metal Gear Solid 3. This was fun to build, adding and getting lost in details no one will notice but I wouldnt have it any other way. Everything made by me, even went full tilt and made fully modeled and mechanically functional Browning HP Pistol and Swedish K SMG, because why…
or they used an entirely different model. That gohan they posted also looks like something I've seen before. edit: which was also made by smo. edit2: not made by smo, but by azn lol found it. Now we know what an idiot they really are. I've finally gained the wisdom to recognize models without their skins. yay!! now we know…
Ive already had it that way... :/ One thing i noticed was that when i decompiled other models, there is a line in the reference .smd that points to a file in the materials folder. However, the same line in my smd points to debug/debugempty, like so: I think its supposed to be different, but i have no idea what to change it…
I like it white - it made me think that it lives in some really dark place and has never seen sunlight. Suits with the absence of eyes. But yeah, some dirt would be nice. But really, wouldn't you like to sculpt sth between his legs? At least some saggy skin or sth like that perhaps... or perhaps not :P
Hi guys, I'm having a problem where this QC file: $cd "C:/Users/Alex/Desktop/degroot/Stickey_Launcher/Compiled" $modelname "weapons/c_models/c_MaccyF_Launcher/c_MaccyF_Launcher.mdl" $model "c_MaccyF_Launcher" "c_MaccyF_Launcher.dmx.smd" $bodygroup "body" { studio "c_MaccyF_Launcher.smd" } $cdmaterials…