Okay bear with me :) . Here's the short rundown, I worked in a game studio for about 2 years, working as a junior 3d Artist/Leveldesigner. unfortunately the studio went belly-flop along with the economy and due to my short work experience it was hard for me to get a job, add to that some personal issues which resulted in a…
8monkey Labs, Inc. is an independent game developer bent on counter-revolutionizing the game industry. As a breakthrough move to set itself apart from the rest of the industry, 8monkey Labs has decided to develop a next-next-gen title. One-upping the current-next-gen industry is no small feat, though. It requires a highly…
Hello Polycount, After being a long time lurker I decided to join up and finally post something. First some history of myself. Last year I started a game-designer course because my dream was to break into the games industry(Yeah, another one of "those guys"). In the first year the course introduced us to every aspect of…
What will help with your texturing skills directly is if you learned how to paint. Fine Arts Foundations can bleed a skill level up into almost everything you do artistically. Even cubists like Picasso did traditional paintings early in their career.
Likeness is like another level of knowledge and skill in terms of sculpting faces. You are not really capable of doing likeness if you don't know the underlying structure of the face(muscle, fat, skull). I'd suggest sculpting a skull and muscles of the face, keep your mesh pretty low poly to the point of getting the base…
I have a question regarding skills that you need in concept art. Can you help me with arranging those points according to importance/after what you should learn first? What is a bonus but not required? Which point is good accumulate knowledge? I have organized these points after three categories, those are just for…
A little something to keep me occupied and to brush up on my character skills. I don't want to only be known as an environment guy :P. Probably going to make same alpha'd sunglasses or something for him to use up that extra uv space. Crits are welcome.
Hello polycounters; I made a portfolio critique thread last year, as I had been trying to get my first concept art job for 5 years. Today marks 6 years of me trying everything I can to finally break in, and have finally given up hope. I'm in somewhat of a dilemma, as my last 4 years worth of resume experience have been in…
Hello, I'm new to polycount, so hello :) Im planning on toning and improving my texturing skills, and was wondering if any of you kind fellows have an Unwrapped and preferably baked models laying around :) If you could email me some (tombernert@gmail.com) i would be extremely grateful. Of course it goes without saying that…
The reason I ask this is because I know how to use all the software and what not but my drawing skill are not that strong no matter how much I practice. Now is is possible to be a character artist without this?