After my last attempt at a weapon failed somewhat miserably, I decided to do some more! 1.) First up, I redesigned my simple demon sword design to get this look: Maya Viewport // ~3200 tri // 512 tex 2.) After seeing all the cool guns and such that are constantly up here, a weird old musket sounded like a cool challenge.…
Hi all I've been spending the last few months learning to model with Maya and the last few weeks working from the very awesome hand painted texturing tutorial by Tyson Murphy. I really love stylized 3D art and I'm trying to learn to make some myself. :) Now that I've completed the tutorial I want to practice what I've…
Good afternoon. I am importing normal maps I baked to a plane to use as tileable textures. I was wondering what the best settings were for the Texture properties and the Shader Properties for normal maps? So far: I've selected World Normal Map, TCNormal map. No MIPS. In the shader I click Use Tangent Normal Map. Also to…
Our FIlm Needs Your Practice Environment Models Hey everyone...I need your help. I'm developing a post apocalypse horror film that will be shot on greenscreen. Please help me fill in all that green with your awesome environments, or any cool models you have collecting dust. I know many of you work on personal projects for…
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…
Hi, my name is Gastón and this is my first post here. I am an archviz artist but my real passion is game art, particularly environment art. I do this stuff for fun but I take it seriously trying to be as close as possible to what an actual game project would be. So, since I want to get good at this I am here looking for…
Ahhh, I'm still suffering gravely from the curse of perfectionism. I ended up redoing the basic construction several times. I also procrastinated by playing around with my brushes more. I finally managed to make a spatula-type brush that feels just right to me, so I decided to play with some carving. I tried sculpting this…
Maybe this is a little too off-topic for the space station, but just in case it's not: I'm starting a practice group for UI/web/etc. designers in Austin, TX. You real artists have your sketch clubs and pimping threads, but it seems like UI designers don't really have that sort of community, and I aim to change that. "User…
First of all, I apologize if a thread on this topic already exists. Feel free to link me to it. I've done a search of this forum and google and while I find occasional discussions on the subject, I haven't found a source that provides definitive information. For instance, I have found advice regarding tree tri-counts…
Hi everyone. I don't know how well this is going to work but we will see. Recently I've been trying to modeling various things for practice. But I found a little bit of a problem. When I'm ready to pick something new to model... I shy away from anything that is too hard. Here are two examples of what I've modeled: Mailbox:…