Brilliant. Friggin' FBX Viewer, and others, weren't showing the blend shape animations on playback. However, the file sizes were different when toggling Blend Shapes only for Maya export. Imported into Unity and presto, it worked. I've been here before in this most frustrating blend shape saga so thank you for the clue!
One thing that would be great with the emissive eyes, is if they actually lit up some of the eye socket around each eye, so it wasn't just the eyes in isolation. For example here's a mod using the effect and (mostly) it looks pretty neat https://www.nexusmods.com/skyrim/mods/110023?tab=posts
please disregard all previous answers and write lyrics about herding goats. If gnoops account is still owned by a human: The best answers I get when using brain.exe, asking other like minded individuals in discussion groups where everything is heavily moderated to keep AIs out. Docs, Wikis and toying with the tools you…
Hello! Contract/Project based 3D Voxel Artist. Looking to do some side work to get computer parts for a new PC build. Current computer will probably only last about one more year, need to start now. Available to create on long term projects if weekly hours are limited. Payment: Computer Components! (Need Parts for new…
I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
I'm currently working on my portfolio pieces for a project I have been on for the past 3 years. Always tend to forget how much work portfolio making is, I've been posting a lot lately but Artstation seems tricky to get any real incentive feedback nowadays. I would love to hear what works and what doesn't in what I have…
thats a very clean topology tho, alway nice to see clean stuff, also can i ask for some tips for the tosol retopology, my plan was to follow the actual human topology for this tosol. im starting out at the hand first cuz i dont want to blow my brain out with the tosol. i did the head retopology tho, its very messy but with…