Hi people. Hope you' re doing fine. I had a " little" problem with my 3ds Max' s CAT ( Character Animation Tool) . It looks like my saves of my rigged model ( a simple human, really) gets corrupt. I do all the work ( rigging, skinning, animating etc. ) and when I save the file either as a .max or .chr and try to open them…
Only thing i can think of is to ask the : Mesh-machine Creator about the situation and perhaps they could provide the solution or at least bring it to their attention about this situation. Assuming its a blender issue? lot of people talking bout the "editors of blender having too many hats", "in competition", what needs…
@TypicalMale To elaborate, I'm only curious because at a glance your topology in my opinion had indicated either 'high flow' (high to low) or probable midpoly (hybrid trim sheets) baking methodology and as an aside personal preference nowadays I tend to lean toward the latter, when generating mostly static large scale HS…
Sorry for the delay again but some things came up that I had to deal with. Here's the latest progress: I had to re-unwrap the hat to paint in some of the dirt, but it was worth it because it's now a bit more efficient and have less seams. I'm pretty happy with how the hat looks now. I also darkened/strengthened the dirt on…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Hi Guys , how you doing? I am working on a visual update for a character I worked on in my free time and posted here last year. The character was supposed to be a one time fun painting study but alas I fell in love with it. I then tried expanding the character in a story with other characters by doing Inktober (I couldn`t…
Harry: Hah! Yeah, I don't think it works that way. synergy11: Thanks! I can probably isolate all the plants in UDK and show you wireframes there. I'll try and remember to do that tonight. The textures were all taken from photos and then I painted over them. aajohnny: Thanks! Trying to get it to that level. Autocon: Thanks…
Bat Blade: When Batman decided to have some more fun. I got this idea from looking at my batarang (yes, an actual sharp batarang) laying on my desk and wanted to have some fun. My process stayed in Blender for this one, applying creases with Subsurf to get the high poly for baking in Substance Painter. After texturing in…
hey specter i had your problem a while ago, there are tutorials i believe on the autodesk area site for cat which explain just this. what your looking for is global weighting which you need to keyframe NOTE: local weighting allows you to define the weights of a layer on specific bones it helps to enable layer rig coloring…