Hi guys, I have been working on some portfolio pieces and I thought I should have at least one classic asset in there as the other ones are a bit different, but any feedback would be great. Uploaded with ImageShack.us
The festival is open for submissions if anybody what's to submit anything you can download a submission form from - http://www.stokeyourfires.com/submissions.html
Hi guys, I would like to share my latest project to you. This little guy started as a anatomy study and evolve for this kinda nordic warrior. I learned a lot with this guy and I know that can be much better, but for now is done!
I made a custom mouse matte, fabric style top layer and added a medium firmness sponge under layer, so its gives in to the shape of my wrist under its weight, but is still firm for the mouse to track correctly. This combo works for me so i dont need a fancy mouse, or those wierd gel lumps supports.
Hi! I just wanted to share my last character rendered inside unity 5 The polycount is 6252 tris, textures are 2048x for the body and 1024x for the cloth albedo, specular, gloss, normal and emissive maps Hope you like it!
An asset I created on my free time. Please any critiques are welcomed and encouraged. Going for a low poly asset that can be adjusted to any amount of stories high or low. Modeled in Maya and Rendered in Substance Painter 2. https://www.artstation.com/artwork/Q603d
That's really all I understand so far. Everything I try to open in 1.6 isn't opening and from what I understand is only pertained to opening files that were made in past iterations of the program. I've restarted my computer, just in case, and all drivers are fully up to date. Is this some weird bug that only I'm getting or…
Hey looks good man! I agree with Dan! and needs some embers also see what it looks like if you turned down the curves of the fire or had a variant of them.