This is the anatomy of the beast in ZBrush. Still needs more definition and I think I am going to add the horns as separate geometry. This is because I started to pull them easily on top of the head, no problem, but then the cranium shape was easily affected. I could use a mask but as separate peaces I could have more…
Most people don't know this because it's not documented in the latest help file. Also, sometimes, your model will share the same mesh of different parts of the model (EI: Your helmet has a 3/4 different sub-objects which are defined as different material, people would like to apply different colors to represent said…
Thanks Jigsaw! Your critique and your paintover have been extremely helpful. :) I've been working on incorporating your suggestions and generally refining how the anatomy is stylized... Hopefully an improvement! http://i.imgur.com/IV7gq.png [EDIT: Didn't take the changes nearly far enough in retrospect.] Ah yes, the Varga…
It definitely won't let you compare 1-to-1 exactly. You can try creating a camera to view an angle closer to the original camera. But I think you'll just have to eyeball it. Real-world cameras have barrel distortion and other artifacts that most 3d cameras don't have (unless you put a ton of effort into it).
good way to kick off futurama coming back on tv! she has this weird hotness despite being a cyclops. i think she is a bit to defined muscularly. a few points to note. *her knees a a bit to small, *that v shape you have going around the hip and into the thong zone is much to defined and perhaps defined not anatomically…
The topology looks pretty good! The head is way cuter now. I would try to give it another pass though, it kinda feels to me like it is in between two styles, some parts are realistic and some parts are more on the anime stylised side. The neck feels too thick, and some features of the face like the brow area or the nose…
I'm working on a sculpt of a Manticore for a project right now, which will eventually be rigged and textured. I'm still relatively new to the art of zbrush, I know my way around but I haven't done a whole lot with it yet. This is my design: And this is the rough lowpoly in Maya. Is there anything that's not looking right…
Very nice, pleasant look. About the icing on the roof ... the second one you showed has a cleaner and more defined look to it, however you are losing size and shape contrast now. With the larger style icing in the original image, the icing had a unique shape that you eye rested on nicely, whereas those little white…
It's been some time since my last update, and I'm excited to share the latest developments in my environment with you! This month has been dedicated largely to the creation of new materials and the initial UV mapping As I mentioned last month, the first one I started with was the roof tiles. Additionally, I created a mesh…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…