Hello everyone! I'm ready to shake off some rust and make a new thing! My goal for this project is to tackle some things I've never done before like a realistic likeness, diving into more scifi and really trying to improve my presentations with better lighting. I wanna try and mix cyberpunk with some baroque designs, as I…
I have been using Zbrush for making normal maps (for clothes folds etc.) and here is my first attempt at sculpting from scratch. I started with Zpheres and followed a tutorial by 3D total. It's really good that one. I'm trying to make it look different, but hey, this is just practice! And fun! It's wip: eyelids, mouth,…
Hello everyone, I need your help. I am working on my senior thesis film and have run into an issue. I have a character that has to cut wood with a chainsaw, but I cannot figure out how to create saw dust that flies out of the wood. What is the best approach for this obstacle? Should I create a particle effect in maya? Or…
Hazardous made a dude ? WTF IS GOING ON! I made this guy up last year for fun, but also to brush up on some hard surface stuff. Just getting around to showing him off now :) Hes about 6.5k Tris and uses 2 x 1024 for armor / pauldrons etc & 1 x 512 for the head / hair / skin etc. Aside from the high poly which is rendered…
Hey guys, just starting out in this industry and i'm currently enrolled in the DAVE school. We're working on some ZBrush models, and I really liked this one so I figured I'd share it so I can get some more critique on it so I can keep working on it. The model is inspired by Aris Kolokontes' image. Please feel free to chop…
Here's my portrait of Fionn Whitehead's character in the film 'Dunkirk' (2017), Tommy. My goal with this piece was to make the best portrait I could in real-time, rendered in Marmoset 4 (without ray-tracing). I had a ton of fun making this, even though it was challenging, I learned a lot and I'm looking forward to putting…
Lately whenever I get an email notification for a subscribed thread, the link sends me to an error page. Like here's one. http://boards.polycount.net/showthreaded.php?Cat=0&Number=269420 ... that says this: <font class="small">Code:</font><hr /><pre>Um, yeah, this thread is breaking the boards right now. View it in flat…
GDC is right around the corner and one of the things that I want to make sure that I have this year are my business cards. However I'm not all that happy with the business cards that I currently have. Also I mainly specialize in Environment Art and Animation, but I also just became an indie developer. So I'm not sure what…
Hello, this is my first real post here :) I am looking for some critique for my first serious attemt to sculpt a female head/face and i feel like something is really off and wrong, but i can not figure out what it is. Can anyone help me to figure it out? I started using a simple generic base mesh and used Cinema 4d to…
Hey guys, I am currently building up a portfolio piece and I am just starting my high poly model. I have so far some floating geometry which I understand to be acceptable when used correctly, however I have a question to do with using the boolean subtraction tool. I am including an exhaust piece like this in the image, I…