ROLE OVERVIEWWe are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™.As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
[ QUOTE ] Maybe Sony's PSP commercials had SOMETHING to do with it? Two squierrels acting "black" or two dustballs acting "mexican" sure was a bad way to appeal to the consumers imho. See what I mean? http://www.vgcats.com/comics/?strip_id=192 [/ QUOTE ] When I saw those comercials for the first time I almost traded my PSP…
PC; 1-Warhammer Online Age of Reckoning (Characters and Environments) 2-Star Trek Online (Characters...going to go ahead and call this one since it's going to ship) 3-Straight Aces Poker Wii; 4-Unannounced Canceled Project :( (So that one I guess technically doesn't count) Nintendo DS; 5-Disney / Pixar's The Incredibles:…
PogoP, as I can see, you want to optimize these buildings for Nintendo DS... :) You could easily break up the entire texture in many smaller textures, in order to make them tileable. Since there isn't much color in every texture, you should use only 16 colors when you export them. In this way, their size in kb will be near…
Hey guys. I have a quick question for you guys. My substance designer appears to be painting very slowly. Each time I attempt to make a brush stroke, I receive a few seconds of lag. If I make enough strokes then all of the strokes eventually start showing up in due time. Normally when this happends there could be two…
I was straight out of school "working on my portfolio", when I got hired for my first industry job. My skill level at the time was pitiful compared to the student work I see nowadays. I could model, layout UVs, paint textures, and animate all at a basic level. This didn't matter so much though as the company I was working…
It is one of the more substantial rumors surrounding the next XBox. Supposedly the console won't run without an official Kinect hooked up to it. From a development standpoint, this makes perfect sense. Peripheral devices always get less support. As popular as the Kinect has been, it is still severely limited by the fact…
The original target platform for the game was the CD-Rom add-on for the Super Nintendo. They only switched it over to targeting the N64 after the fall-out between Sony and Nintendo over that planned expansion. Of course, Sony would then take the prototype they were working on and redesign it as the original Playstation.…
@Eric Chadwick Thank you for the feedback, I really appreciate it. :) I agree that the lighting still needs adjustment to better match the reference, and doing a proper side-by-side comparison is a great suggestion. I’ve been refining the lighting continuously, but that’s definitely something I can be more systematic about…
Hey everyone, I’m the creator and director of an early-stage dark fantasy rpg currently looking for a concept artist to establish visual tone for our vertical slice. About the Project: * Working title: “Eternal Night” * Dark fantasy action RPG * Heavy focus on tone, atmosphere, embodied combat, and deep narrative *…