I am working on this Starwars fan art piece but I don't know if its ready to add hyper detail (Like skin pores) yet, it would really help if any of the pros could give me some advice and critique. (This was sculpted from a poly sphere btw.)
Backstory: An Institute scientist who lost her leg during an engagement with the remnants of the Railroad organization. Use of synthetic parts have since been made legal by the new leader of the Institute. The dress is based off of 60's scifi clothing and given a modern touch, see 60's Uhura from Star Trek for some…
Hello, I made this one entirely in ZBrush in order to test hard surface modeling tools and see how it could replace traditional hard surface modeling in max, maya or any other 3d software. So my answer about which is the best is ... both Some very complex pieces are a lot easier to do without focusing on topology and…
3d fan art of Lady Loki loosely based on one of Ross Tran Illustration combined with my design inspired by the comic and some cosplayer. I was finally able to continue my WIP from last year within my spare time and tried to implemented what i have learned within span of one year . This is the best that I could do, for now.…
The best gun, owned by the best character in Overwatch! Mei's Ice Gun, because Ice Walls = love. Disclaimer: This is 100% Fan Art. I do not work for Blizzard Entertainment, nor am I affiliated in any way with these fine folks. The Overwatch Logo is owned by Blizzard Entertainment. Modelled in 3DSMax, Baked in Xnormal,…
Thanks for the feedback Mehran. Oh and I know her name is Iron Heart...that's why my thread is labeled "New Ironman Riri Williams Ironheart Fanart Bust"
Hey guys I just modeled (hipoly) of battery charger from Metro 2033 for my upcoming big-ass texturing tutorial! :D I still might change some details, so consider it as a wip. Ofcourse critics and new ideas are very welcome! Original ingame shot here
Hey guys, wanted to show your my atual personal project. This is a character i was doing at CGMA's course last year but didn't finish cause there was too much content i wanted to review and right now i took back the project. The concept i'm using its from Marco Nelor. As always, feedbacks are always welcome, i really want…
Started modeling this concept by Anton Lavrushkin. This is what I have so far for my high poly. I still have a ways to go but I figured I should post now to make sure things are looking okay.
Hey everyone, so I'm in the middle of my final for the first block at the DAVE school and I figured I'd post up a progress thread to get some critique on what others may notice. The model is based off Rodrigue Pralier's concept. This is the base sculpt to get the form of it I've edited the nose a bit, and tried to go for…