Put several tile generators into a graph and hook them all up to the same set of input parameters. That sort of stuff is fairly well documented on the Allegorithmic site
To use it as a layer mask you need to make it into a generator. The process is quite well documented on the Allegorithmic site although naming of input nodes can be a bit weird
If I recall correctly, Wes uploaded an updated version of the high poly to fix this (prob the mesh was missing the vertex colors). Check Allegorithmic forums for the DL link.
The first thing I'd have done is log a bug report with allegorithmic since their driver version detection is obviously broken. Reinstalling windows was almost certainly a complete waste of time
Here's mine on texturing even tho we moved to allegorithmic and quixel stuff, it's still really good knowledge https://web.archive.org/web/20160114124719/http://oesterkilde.dk/racer445.html
Substance Painter has a free trial from the Allegorithmic website. The steam beta will give access to the v1 so it isn't free (but it is on sale). http://www.allegorithmic.com/products/substance-painter
Picked up Designer, really excited to learn it... but where to start? I'll be digging around the internet for learning material, but has Polycount compiled a place for Allegorithmic tutorials somewhere on the Wiki?
@noren i also responded in the same fashion when I found out as well when I posted my work for feedback. https://polycount.com/discussion/237231/watch-tower-in-the-forest-ue5-4#latest. I have to say I'm a bit disappointed in the fact that he has taken artists' work from here to feed his AI algorithm.
Can someone share a resource that goes over the function and setup of each Filter and Generator that comes with Substance Painter? There's no explanations within the allegorithmic documentation and searching around online doesn't bring up much.
http://www.allegorithmic.com/demo/atlantis Here, Allegorithmic claims that the UE4 plugin reduces the overall texture file size by 97%. I was wondering how that worked. Hopefully this is the best place to ask.