A recent Concept I completed detailing a landmark for a rather large environment project I'm beginning work on. Just to give you an idea of the scope, I'll be creating about 35 other concept plates like this for other landmarks in the area.
I love the texturing on those leaves mik! I've been trying to get my sculpts to look like they have skin on them, lots more work to do but its 5:35 and I need to go to bed X_X
lightbox so he can do traditional animation, if he is into drawing I mean. Keyframe MP is a great tool that lets animator see their video files frame by frame... costs 35 bucks... http://zurbrigg.com/keyframe-mp
Seamless Workshop might work for you. I found the blending too soft and artificial, but hey it's free. http://www.redfieldplugins.com/filterSeamlessWorkshop.htm Seamless Texture Generator isn't free but it's affordable ($35 USD) and does a better job http://www.seamlesstexturegenerator.com/
SD has the capability to shrink the file size of a game, therefore bandwidth needed to download and storage capacity on a console. Arbitrary number...I'll go with 35%. an 8kb node graph generates a 16mb file at run time. that's a big deal.
Hey Everyone! Cyberturkeys have landed and are pointing laser (wings?) at us. Bastards. Their demands are simple - offer up discount goodies and nobody gets hurt! Just use offer code turkeybacon for 35% off anything around the site - downloads or new signups! Already signed up for a Free Account, or have an existing…
Just so you've got my Feature requests in one post, I'll post them here: -If you could simplify your material tree, that'd be nice. Right now it's a bit of a chore to drill down into the right bit and change it. -definately consider drag&drop support wherever it makes sense. for instance: dragging tex_N, tex_d and tex_s…
A buddy of mine works at Wild Tangent and he pointed me to this posting. I'm happy where I'm at so I decided to share =) http://tbe.taleo.net/NA2/ats/careers/requisition.jsp;jsessionid=8945A94939F33B377D060B1FCBB35A5F?org=WILDTANGENT&cws=1&rid=35
Hi, First post here on polycount. Was hoping to get some opinions and critiques on my 3d work. This was made entirely in zbrush 4 R2, With the exception of the lettering on the grip. (correction) 17Million points. 32 million polies. 35 subtools 3 days(on and off) Thanks in advance.