1024 for a whole level? Obviously that would be ideal to keep draw calls to an absolute minimum, but it seems unrealistic for most games. I can imagine something like a Mario Kart battle stage fitting on a 1024 total. But take even a PS2 game like Burnout 3, with pretty big tracks, a lot of texture variety, lots of…
Hello guys! I finished this model yesterday, and I would like to show to you. The character and sword together has 6.182 tris and 1 x 1024 diffuse map + 1 x 1024 opacity map. Thanks =)
Ive got this character Im working on for my portfolio. What do you guys think? Is it worhty, if not what would make it better. tech specs: 4600 tris one 1024 color with alpha one 1024 normal
1 week production model for video game "Metro 2033" contest. Hand-painted texture without spec, bump etc only diffuse 1024*1024: http://www.ljplus.ru/img4/f/i/first_keeper/Fox_Texture.jpg
Hi everyone! Here are CyberNeon Update #004! Background buildings have been updated! There are more stuffs that I need to work on! Enjoy! CyberNeon Update #004!!! Screenshots: