Hi everyone!Trying to create a quality game-ready asset. I really need your opinion, what else can be done/improved to make the final render.Software: Blender, Zbrush, SP, 10K tris.Here are some of my refs: Done for now: model HP and wireframe:
Hey folks! Here is my latest project i did in my free-time to study 3d game arts. :) Based on the awesome concept art of Max Grecke. More info and breakdown images here [SKETCHFAB]9f3f09a332294c4bafc8caef07a67cf0[/SKETCHFAB] Wireframe High-poly Some breakdowns
Contribution : Modeling & Texturing Software Used : Maya 2009, Digital Fusion & Photoshop Project done for : Self , Inspired by concept art i found on net... : ) i worked on modeling & texturing in this .... I'll be happy to get as much comments and ctitics as I can.. Thx : ) wireframe render :
I also have this problem now it's so annoying it happens randomly but if you try to select in wireframe mode it works and also in x-ray mode. it's just that it somehow doesn't work in object mode. if you find any solution please share.
The infobot is done! Thank you all for all of your comments and suggestions :) Check out my artstation post for wireframe, marmoset viewer, and an alternate nighttime lighting set up I made! https://www.artstation.com/artwork/8eNKNG
This is cool. I think to sell the pieces it would help to have closeups of a few of them, showing how much detail they have. What the texture sets are, what kind of PBR layers, wireframes, etc.
I think that might just be the shadows making it look thinner. The thickness is the same from top the bottom. Here's a wireframe of it in max. Thanks for pointing that out though. Going to add a support light at the top.
GREY FOX!?! It looks very good, not that I have any say in that matter. Probably one of the first questions to be asked later: "how many Polys" and "can you post the wireframe(or whatever that is called)"
Interesting project man! But I think you could add more contrast in your rock textures, also some wireframe shots would be nice for we see whats going on at your topology.
I'm gonna have to hijack someone's XBox just to play this game! Jaw dropping stuff as always, Kevin! Could we get a wireframe of the lion's head before it got some Zbrush lovin'? :)