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Re: AK Rifle (WIP)
Reply by
KnechtRuprecht
·
Jul 2013
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3D Art Showcase & Critiques
Looks nice so far. Some of the edges are too sharp for a proper bake though, especially at the ironsights.
Re: Prostomogy Workshop thread :)
Reply by
TrevorJ
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Feb 2014
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Dota 2
congrats man, all great stuff, that silencer set is so sharp. Saw it on dota Cinema workshop.
3 results
Re: minerva aegis lascarbine
Reply by
stahl
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Apr 2014
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3D Art Showcase & Critiques
all sharp edges have been assigned... so i really dont how that could cause it.
2 results
Re: M1911 Model
Reply by
skyline5gtr
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Jul 2015
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3D Art Showcase & Critiques
I do not think it is a seam issue maybe the edges are too sharp or not enough geo in the low poly
2 results
Re: Blur Issue in UDK
Reply by
Ark
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Jun 2011
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Technical Talk
Have you tried setting the LODBias to -1 in the texture properties? Great for keeping textures sharp for pimping!
Re: "Ingram Mac-10" 3D Model Critique
Reply by
pes
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Jan 2019
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3D Art Showcase & Critiques
I would review all the corners and bevels. Your model looks too sharp all around
Re: Unreal Developer Kit - MASTER THREAD
Reply by
gamedev
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Jul 2010
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Unreal Engine
Set the 'Light Source Angle' to 0.8 or higher. It defaults to 0.2 and directly controls your shadow sharpness.
25 results
Re: Jinx, the loose cannon, Tits WIP
Reply by
slosh
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Mar 2014
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3D Art Showcase & Critiques
This looks sharp! How come you didn't participate in the comicon challenge. Thought for sure you would be in on that...
10 results
Re: Blowtorch
Reply by
dpaynter26
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Nov 2011
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3D Art Showcase & Critiques
that neck is still really sharp but other than that it looks great, that neck just bothers me lol
Re: SciFi Wall Panels
Reply by
Joao Sapiro
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Apr 2007
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3D Art Showcase & Critiques
the whites are too strong, maybe add some scratches or something that breaks the monotony of really sharp edges ?
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