Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…
Also...... don't forget about possibly needing more computers or some sort of a mini-server farm to render out animations if you're doing 3D. I currently only render out on my singular ASUS laptop that I bring into work so I'm basically forced to use lower quality materials/stylize everything and use the cheaper/quicker…
Well, the geometry needs to be tessellated (converted to triangles) before it is rendered, and each renderer has its own way of tessellating geometry, so that's why it happens. I think you should be concerned with nice renders once you're done modeling and at that point you can fix the SubD surface so that it's possible to…
yesterday was the final deadline for a competition at franklintempleton.de submitting a design for their chocolate christmas calender 2008 (10.000 copies will be made of the final one). The winner of the competion will be announced within 14 days. I and a friend made this family house design entry within 1.5 weeks for fun.…
hello conor, first of all, your mapping tutorial is AWESOME man... i was waiting for this all my life... no, really it gave me a big push forward in my mapping skill. thanks to you... i have some related quastions to your tutorial. i made everything like you showed in the movie, also this "render to texture" step at the…
The following procedure covers creating an Ambient Occlusion or "shadow map" using a normal map and low poly mesh in 3ds max 8. This may be old news for some of you, but it is a technique I learned recently so I thought that I would share. Some may ask "why not just use your high poly mesh and a projection modifier to…
yeah i love the way if you set a hot key for collapse (or whatever) in maya it works on every component etc, max know what component of what kind of object your editing so why do you need a seperate hot key for each... you would need proprietary rennderer to speed things up...they both use theyre default renders which are…
Great model lonewolf, stunning detail. Cdizzle is correct, you just need slightly better scene management. Vray proxies enable you to unload and load models into memory based on the buckets which are rendering. The smaller the buckets in the renderer the more unloading/loading that happens but it will only use available…
What do you mean by quality? Beast in Unity has quality controls and you can achieve the same quality as any renderer, lighting control is arguable though. Pros of rendering in unity: Calculated in engine so just a single click to see your lighting changes. No messing with aligning static lights and dynamic lights between…
I stopped to use MAx for rendering anything long ago so my memory is a bit in fog about it but my guess you should be able to render uv or just normal AOV whatever MAx calls it nowadays . I mean you render the normals AOV before deacals then normal AOV of decals only and then composite it back together in 2d compositor .…