That's a pretty cool character you've got there. I like the colors you've used on it. However it's lacking in some departments. Here is some feedback to help you fix those; - Since the face is the focal point of your character it would be good to have it more saturated and brighter than the rest of the body. - You're…
Nice to read so many good answers and assumptions from you guys. Thank you for also confirming this is a real issue. What you are describing are actual world problems which hinder and put in a black light the way we view these places (especially sub-saharan africa). However,what if we could take these problems and use…
Hey guys, thanks for your replies! @Ged: Yeah I agree, textures have always been tricky for me in the past. I'll definitely go back and see what I can do with them and clean them up more. @ Ninjas: hey Casto right? lol Good to see you on here too.Yeah I'm thinking about hopefully starting a WIP thread soon. I've got a…
Really cool hearing peoples stories :) I have a traditional art background with an ND and HND in graphic design and illustration. Decided not to do a degree top up as graphic design was annoying but looking back I learnt alot of valuable lessons which really helped me later in life. Originally I wanted to get into comic…
Quick candidate for the redneck house. I thought a redneck "mansion" would be kinda funny. Let me know if you think it's a bit much for the scene, i think it helps add to the light hearted nature i'm going for to downplay the genocide backstory First take on ground textures, really happy with them in Max, not so much in…
Despite all the warning of this thread, I saw the movie anyway. I figure perhaps it was viewed the wrong way. Maybe it had the cheesy comic book feel. I saw Hoodwinked, and while I loved the story, I hated the animations. Then I read the intentions of the director, and felt a bit guilty. But there are studios that create…
Hello, Polycount. I'm a long time lurker who has finally decided to sign up! Anyways, I have a question. I plan on pursuing work in the game industry (hoping something in Art) and I'm wondering what do I need to do to impress employers and survive the work environment? Take note, I'm not applying right away. I'm going to…
Leading Bay Area game development studio is searching for the best and brightest game developers to share there vision of creating a new world of entertainment through the power of technology, imagination and innovation. As one of the game industrys independent development houses, this studio focuses on creating high…
The Winter 2018 CGMA Student Gallery is ready for everyone to see. In such a visually-focused field, the imagery coming out of the academy speaks more about the true value of the wide range of intensive online courses than words ever could. CGMA courses are being taken and mentored by artists all over the globe. With a…
WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We got our start in the PC, Super Nintendo and Genesis era of gaming, rode the educational…