Some things that I think might help you out; take these with a grain of salt cus, well, he's fiddle and you could arguably do what you want with him: 1) Check your propotions, or rather, bone placement against Riot's Fiddlesticks, be it via screencaps or the LoLking model; the reason is because most noticeably his legs on…
Very good work for someone whos new to character modeling! Looks like you have a good feel for sculpting. Most of your issues are technical which is good because they're the easiest to fix - Like bardler said the poly density is all over the place, he already mentioned deformation but you should also try to use geometry…
Hi guys! Good points from Nightshade. As you´ve already discovered, good UV maps are crucial for getting the most out of The Suite. So what is a good Uv map then? depending on what type of model/style you´re going for you can get away with different level of ambition of the UV map. But no matter what you are doing always…
Hello again :) @harricool Thanks for your suggestion for showing more of the process and references. Actually I just start this from my very very rough sketch at first I intend to make something up for a base mesh comp. on GA (gameArtisans) But, in the end I change my mind about it and continue make it into my personal…
you made lots of progress from last year but i will get right down to the feedback. first, never ever put wip pieces in your portfolio if you are in the job hunt. (untextured Noomi character) employers wanna see finished work and work that you think are the best you can do. they dont want to see what you might be able to…
It looks like a good start, but I think you need to push it, you know pour some awesome sauce on it. To be specific, the sails seem too stiff, what about doing some cloth? Even if its in another app like max or Maya it just needs that little bit of wind and some gravity on a high poly piece of cloth to make it believable.…
I was interested in this character as well! So Im going to come off a bit critical and talk about what stabbed me in the face. The proportions of the knee's in the first image look pretty bad, I see you touched them but they're still off. The detail in the front of the knee looks nice but the area around the inside of the…
The character seems too small for the environment, unless the dungeon was designed by/for giants. Doorways appear to be ~15' (5m) tall, with 25' (8m) ceilings. I wonder if the environment would work better with darker ceilings. On the skeleton, I'd probably add some asymmetry to his(?) clothes - make one pant leg reach all…
I finished texturing the face, hair, and everything above the body, but I can't salvage any motivation to bl ock in the rest of the model. Especially after manually drawing out the topology as I feel that even though I can edit the edges and such with ZModeler, I still feel Topogun gets that instantaneous satisfaction once…
CustomToppers is a 3d web application that allows a customer to customize a Cake Topper in the browser that is then 3d printed in color via Shapeways. At this time, the platform is built, but all 3d modeling work and some UX/UI work is still required. While not a direct competitor, heroforge.com is a good representation of…