Hey everyone!) I've finished a game-ready asset that i made in attempt to learn more about big assets creation(tileable textures, decals and stuff), along with some environment to it) You can have a look at full post at artstation https://www.artstation.com/artwork/wrEDy6
Hey there! I am looking for someone to take me to the next level with speedtree and zbrush, currently i've done a couple courses but i'm still struggling on the creation process of cards and texturing them. This will be paid feel free to contact me on Discord: amazecop for more info as well as payment! Would love to start…
Hi! I am combining bark and leaves texture in a single atlas to reduce draw calls. I am having trouble finding out how to increase size of the tree trunk compared to leaves in the final atlas texture, basically change size ratios between trunk and leaves. If I use export mesh and VFX setup tree trunk takes too little space…
Hi!! =) This environment was one of the two final projects I completed for the Environment and Props Master's Degree at Voxel School, and it was created in 5 months alongside this prop NEMA Machine (a WWII encryption machine). This time the goal was to recreate a concept art and do just a beauty shot of the environment, so…
Progress shot of what I've been working on recently! I'm really having fun playing with textures and trying out alternative ways to make them. This project's texture experiment was hand-drawing the trim sheet in Photoshop. I'm happy with the result so far, I adore the cartoony look that leaning this hard into hand-painting…
This was one of the most ambitious pieces I've worked on as a 3D artist, and I had an awesome time working on it. My favorite part about this project was doing the trim sheets and tiling textures, and it was so much fun to watch it all come together into a finished piece that I probably never thought I could make a couple…
(WONDERTOWN by DongLongDong) Saying bye to warm weather with a summer themed project to end off the year :D this one focused a lot on texturing work + playing with material nodes in Unreal until I got something that looked cartoony and bright without sacrificing my normal maps on the van