Looks like the Nif importer is enabling BoneAsLine for some reason. This option is not available anywhere in the UI, nor through MaxScript. But we can get to it through Python. Select your objects while in link mode and evaluate this python script from the MaxScript Editor (language set to Python). [edit]Sorry pasted as…
Also ... you might want to enable the y-axis lock for camera navigation in Zbrush. It might very well solve your issue completely! As for the Spacepilot/Spacenavigator devices : this stuff is pretty much useless for fast and efficient work, but it does have some benefits for review. 3D artists have a tendency to…
Go to school if it motivates you to finish projects. Go to school if it enables you to get an overseas visa easier. Don't go to school to save yourself money(if applicable). Don't go to school if you can motivate yourself. Degrees don't mean anything when you are in the industry, no one cares about your pieces of paper as…
Some ideas assuming you use windows: - run msconfig and double check your startup progs are enabled - system restore from safe mode - run windows scanner if you can download the latest version from another computer I've experienced something like this in our laptops. I just restart or do a force shutdown if it freezes.…
In addition to previous suggestions, you can modify the default material created by SpeedTree import. Normally SpeedTree foliage will use opaque shading with normals adjusted to get smooth foliage-like shading. But you can enable "two sided foliage" shading mode and use that to control the look of the trees. It will…
Well, from what I see you are not replicating this setup in your graph. I haven't played with characters or sss but why don't you mirror this setup in your graph and then start toying with each variable to see what it does? If you don't know what those big rectangles are, they are just constant 4s (press 4 on your keyboard…
Make sure you have proper UV's as Sant said. Make sure you have atleast one material applied to the mesh before export. Make sure you UV's are in the proper ID channel (1 in Apps like Max, 0 in UDK). Make sure you exporting your mesh with all the stuff above enabled. If all of that doesn't work, give UDK a massage with a…
If you want lightmaps and don´t have premade lightmap UVs you can enable the "Generate Lightmap UV" Checkbox in the import settings of the mesh. :) I can upload some more images this evening when i´m at my home computer, but here is a quick texture mashup out of my dropbox folder. This image contains all of the used…
Be a generalist with 1 or 2 specializations - e.g. modeling & texturing. Specialization meaning you're not just good at it, but you also have deeper knowledge and experience when compared to your other skills. In regards to Substance: I imagine most artists will not be very specialized in Designer - even though some…
Scale & Bias should always be on unless you have a 32-bit normal map, so make sure that is enabled. If you're seeing differences with shading it is likely due to the tangent space setting. To match the tangent space in Painter, make sure to set the tangent space to Mikk / xNormal in the baker object. Differences in…