Agreed! When I first saw you working your concept up, I thought you were going for a full painted concept art scene. Your transitioning from concept to final product is amazing. Looks like alot of alpha channals? I havn't figured out how to do those with maya 2009 and have been avoiding them for this project myself... The…
While it doesn't appeal to me personally (though I love the super sexy hands) it has some good stuff about it. It feels fairly natural, even if his neck/head area is a little bulldoggish. My biggest crit is for the arm/shoulder area. It's not gonna deform well, and it's gonna be a pain to rig. See if you can get some…
Ambient occlusion is like fashion. If you can wear it with confidence, you'll rock more than ever, if not, it will just make you look dump. Fashion sense can be rather uncommon in these circles. Anyway... I'd just bake the AO of the lowpoly itself, no need for a hipoly model. We were doing this 6 years ago for all the…
baa,, at uni i had to share a room ( i mean actually sleep next to ) a guy i had never met... i t was sorta: "hi , so your who im gonna live with for the next year?" we got on really well , and moved in to a private house with 3 other people at the end of the year and stayed all together for 3 years. We all got girlfriends…
I am trying to model a hard surface prop using the DYNAMESH workflow. Need help in figuring out how to go about modeling and then dynameshing the circular detail (the visible black circle which defines the separation between the metallic rings in the reference attached below). I tried bevelling the edges between each…
Hello everyone It's been a very long time since I look at the creations which many talented artists put down here, but never dared to post mine because I've always thought I don't have the level. Today I've told myself that I have to make the first step and accept critique if I want to progress in my art. As the title…
Hi all, I've been running around in circles on this one following various tutorials and just can't fix this issue. The problem is I have my blockout vehicle rig in Maya, following advice: - It points down positive X and Z is up. - I've rigged it. Bones have the correct orientation in Maya. - I've exported it as an FBX.…
Hello, i seem to have a problem with baking a normal map in Maya. I've followed the steps in several tutorials but i still seem to be having a problem (shown in the image attached). The two models fit exactly into eachother (with the exception of the wavy thing in the middle of each blade, which is the only different thing…
So I just got a Nikon D80 for taking pictures and I was wondering if anyone knew of some tutorials or themselves knew how to take pictures of skies to create skydome or skybox textures. The only two methods I know of now are: get a 180deg fisheye lens, put camera on the tripod facing up and take a photo. The only problem…
So, I have my base mesh on a MR render layer ( so i can use FG , and another render layer with a software renderer override, which contains my toon outlines. I'm using offset mesh outlines because paintFX don't align to the profile properly. I have open edge and shader boundry outlines on. The problem is the open edge…