Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
Hey! Long time no post. Just wrapped up my first entry in the 12 month character challenge run by @nimlot26 Check it ouuuuut! https://www.artstation.com/artwork/nJW61E
Hey there^^ I'm interested in your project. please contact me. Here is my Discord I'd : strom_01I will show you some examples for you on there. I hope you like my art style Please let me know
The USD Team at Autodesk has just open-sourced the 3ds Max USD Plugin on Github. We look forward to those starting their USD adventure to share feedback and help participate in the future of the plugin in Max. We hope you enjoy!
I need you for make the box art and the concept arts for my game called flintlock for gbc, a bucky'o hare like game i'm planning to do. The protagonist is a male red panda. My discord: anonimjoojp
1. 2. 3. 4. I want to bake the normals from the mesh detail in picture 4 onto some low poly planes in picture 3. I wish I could take some of the UV islands that don't contain anything other than color and make them super tiny and place them over an area with only color, however those that fit that description contain more…
My steps and vision for vehicles to explore other planets and moons for potential terraforming: I started my design with plasticity, blocking with basic forms with main idea for chassis : Other steps are just polishing and refining and switches to working ideas: blocking by materials to define shapes more specific: