For all the those with TW2, some CDpjkt Red guys have (in their free time) made this unofficial rebalance mod. http://redkit.cdprojektred.com/index.php?c=mod&m=show&p=77 Sounds rather awesome (And I coincidentally just reinstalled tw2 the other night). Thought I'd share because it's something people would probably love but…
hey thanks for the reply! sorry it took so long. I managed to make some changes. The uv's for the high res models usually don't have the mirrored effect, my problem was that the lower res model will have its silhouette changed with uv's moved or cut up and textures from who knows where inserted and they'd want the higher…
Looks top notch. The bright green doesn't really bother me, it kind of seems to fit with the style. I like all the little added details, like the bricks in the ground and the slanted cross. A couple crits... It looks like there's a seam running down the roof in the top pic, right where the white hotspot is. Also, the moss…
Yes, lowering the samples to 4 will certainly lower the quality. :) You're essentially ray-trace rendering when you bake with cycles so all offline rendering settings apply as usual. For instance, I will bake normal maps with 128-200 samples. Obviously map size affects render times in the same way that render size matters…
@Noren @iam717 thank you both for the feedback, it's helped a lot! I've made a little bit more progress on the blockout with adjustments based on your comments as well as some extra things I picked up on thanks to them :) Attaching the old version here for direct comparison: Scale blindness is something I'm still…
Very confusing, lots of repetition Most of the work from the demo reel isn't in the portfolio. The two knights aren't bad, but they cancel out the base male's value as a portfolio piece. The open face knight face is WAY too clean (rough, dark armor with strong spec vs. matte, clean boy face) Like two different artists made…
I know some of ya might just want the links and maybe not so much on the reading: Trailer: WATCH THE TRAILER Link to download the game: NOW AVAILABLE ON APPLE ARCADE Hello fellow Polycount pixel junkies. I'm super excited to share our new project from Ember Entertainment coming soon to Apple Arcade! It's SurvivalZ! One…
Hey all I am starting a project in which I create a handful of game optimised assets and render them in UDK. This is very much a learning process for me as I am still a beginner. I will be updating the OP with each update etc.. I post this here in hopes that I will get honest critique and advice, so please feel free to…
We are looking for a Concept Artist for a unique opportunity to get in on the ground level. We are working on a game called Wake Up Call, and we are getting into the pre-alpha stage. I will post a short(ish) description below along with our requirements for the position, but first I want to tell you why you should help us…
Hi everyone, I started to document my progress and share what I've learned so far in the CGMA course Organic World Building in UE4 taught by Anthony Vaccaro https://www.artstation.com/autocon known as @Autocon here in PC. So far it's been a great experience and I highly recommend the course. We are on week 3 and I started…