You can setup custom nodes for painter using substance designer - this is how all the proceedural nodes and textures in substance designer are made. You export a SBSAR file from designer and put it in the shelf in painter. There is already an 'auto levels' node in substance designer that basically does this.
the substance stuff seems to cost a lot more than the Quixel software. I remember watching a video from a while back and substance painter looked brilliant, but I want to get good at texturing by hand before becoming dependent on software like substance painter or DdO
This looks amazing. I have zero critiques. That being said, it would be important to show any amount of context and workflow in your portfolio. Low-poly/high-poly baking? Substance Designer? Decals? Wireframe? UVs?
Hey! I was in the middle of texturing a lamp post on substance painter, my goal is to reach photorealism, so being as close as possible to my REFs is vital. My problem is that i can't really tell if the lower part is metal or not. The part i'm talking about is circled in red: The reflections suggests me that it could be a…
I have a problem with my maps. Basically my mesh is looking different in marmoset toolbag from substance painter. I dont know why, i worked in PBR spec gloss in substance and every map is plugged in correct in marmoset. 1) My specular map of a bullet 2) How it looks in Marmoset 3) How it looks in Substance
Quick Update: I kinda worked backwards here and created some tileable substances first to plug in as I texture. Also found out there's so much you can create with substances. I've even been able to generate a very basic cloth with it. Substances:
I am totally new to substance so I am learning and I was wondering , since I made my first model bake in substance and I got normals and other maps, but there are some small errors, can I fix manually directly on the texture map in PS may be and then reimport and keep using it in substance? If so how I do ?
I wanted to play a bit with Substance Painter, so I decided to model this scifi grenade, based on the concept of juan Novelletto Screenshots taken from substance Painter : Quick render with iRay through Substance Painter : The original concept art from juan novelletto : It was fun to jump into this fantastic tool, really…
Hi I am looking for remote work. Freelance or contract. My portfolio https://www.artstation.com/artist/legionaire HardSurface Modeling Maya, Zbrush Texturing PBR workflow. Substance Designer/Substance Painter My PBR materials on Substance Share https://share.allegorithmic.com/libraries?by_user_id=9 Email…
good ol' photoshop, or something else like zbrush polypaint or substance painter? Or a combination? I'm kind of on the fence about getting substance for this purpose, but I'd like to hear what you guys do. I've heard substance painter is kind of misleading for this purpose, but those posts were like 2 or 3 years old.