If someone is still interested in this trick max + MR + 3point shader You can see that objects need to intersect on the "high" to produce the round corner. First, you can't bake an object on itself, you have to create a copy and use a cage. Second, you have to put "low"object visibility to 0 in the object properties. You…
Vic my comment was not pointed at you at all! Here is some more information about Megascans: It depends a little on the resolution: for an 8K material with 8bit maps and 32 bit displacement/bump it's around 350MB per material. An object scan with 8K maps (+32 bit displacement) and ztool, highpoly and LODs is 700MB. Around…
Thanks throttlekitty. I've managed to come up with a janky but working method to bend along a curved wall of any degree curvature. the process looks like this: - Select the curved geometry, duplicate it and move the duplicate to world origin. - use a bend deformer to flatten your curved strip of polygons into a flat plane.…
Could you post something you have completed? Whatever that maybe, at least within the 3D realm of work. I would suggest modeling basic objects. A crate, barrel, metal drum, etc. nail the silhoutte and take the piece from there, make sure you have plenty of reference. Peruse ArtStation for what others have completed for a…
Hi there! As jess said, a lot of this seems to be WIP. I would also like to note that most of the images you posted were of large objects/many objects at once. Coming from someone who's still new to 3d myself, i would highly recommend starting with some smaller objects which range across different materials like wooden…
There are a few ways to do that. 1) You can use one of 2 spline paint scripts, one is in graphite modeling tools the other is in Soulburns tools. These allow you to paint a spline on the surface of any other object(s) the object paint tools are also good good at placing rivets and other floaters. 2) Apply a new edit poly…
What if you go to the hierarchy tab, turn on "Effect Pivot Only" and rotate just the pivot point and export? If that doesn't work, and I suspect it won't, I think it might be a problem with the way FBX exports scenes, or rather how the engine imports the FBX files. I suspect it uses 3dsmax's world node as the objects local…
Blender basics, show how we can join objects and unjoin object with shortcut. I hope this helps. #blender #b3d #cgian Watch here, https://youtu.be/uw_sK-G3hc0
Pretty easy. If its one object give it a base material, then select polys you want to apply the image to and apply another material (image texture). You can even place textures on top of an object using projection. I'm pretty sure you can control the properties of the textures too. When you ask a question its a good idea…
I know this is sort of an older post, but i figured if it hasn't been resolved i think i can help. An easy way to get the particles to conform to the shape of the sphere is to use PFlow, replace the position icon node with the position object node then change its settings to surface in the position object parameters. You…