Considering it's running in Flash, I've developed some very fast 3D flock code. Despite being art focused, I know polycount has a good handful of programmers, so if you're up for a challenge, see how fast you can get an epic 3D flock running at. A few rules. 1) It must be browser based for accessibility and fairness. But…
Hello everyone and welcome to the Monthly Noob Challenge for the month of October. Welcome to the third installment of the Noob Challenge under new leadership. I've decided to fit this month's challenge to the match the holiday of Halloween that we celebrate this month! Join our Skype group if you want! Add me on Skype…
I went thru the programmer email-list threads I've saved about DXT. I know it's a lot of reading, but there's some really good info, might help your doc. Also answers some of the questions that have been asked... "Most textures used in games seem to fall in roughly four categories: 1. Textures with a lot of relatively…
I guess then its normal to just bring in the static mesh's and sculpt the terrain around that. So you guys generally just have an idea of how the terrain will look like in your head / concepts while you sculpt the houses, vegetation ect? And for scale, you bring in your main character I guess and just move him around the…
Team name: Sunstar Productions (Not registered) Project name: 'Project Conqueror' (Name not final) Brief description: It's a 3D sidescroller shooter/platformer. Sci-Fi in nature. About an alien who crash-lands on a planet, gets her powers stolen by the planet's government, and decides to raise hell (I.E. take down just…
Got the FIRE BACK YEAH!!! Been thinking a lot about form in my still lives. Having less and less time to do them these days... How long can I keep it up? Also, I'm often on the phone with my girlfriend as I do these, so I wonder how that affects their quality. During the last one she read me Sailor Moon lore from the wiki.…
@Ben Apuna: Tried exporting your mesh: Something is obviously wrong with the exporting method in XSI o.O @Cyrid: That's a very good and well explained idea :) There must, however, be another method than just ripping out all the flat polys :( @Neox: You don't just ditch one of the best lighting systems around, it's there to…
[ QUOTE ] holy crap i haven't mentioned blender yet, it's totally free http://www.blender.org If a dumbass like me can use it, it must be good! It's python-powered, and exporters/importers are written in Python, so you could tweak them if you know what you doing. shame the commercial-level free software want your info in…
Yup, that's how in game animation works. Valves system assumes that you have a 30 frame cycle, and every 30 frames of animations (which is 1 second) they move the courier forward in space X amount. This alleviates the "skating" effect that you were talking about, however it's probably not ""actually"" doing genuine root…
About us:We are NE Studios, a team of 14 developers building multiple mid scope games, with two that are over halfway complete, and one title ready to be launched by the end of this year (Atlas Sentry). We polish all of our games and focus on quality. We are a small team, everyone currently on the team and future teammates…