Thanks for the input folks. Pose/Stance - Aye, you're right, his stance is stiff and awkward and his hand should be clasped around the weapon. Design issues - A lot of problems brought up here. I agree its lacking that 'over and under' design stuff. Too much of it is simple segmentation with bass relief which is a bit weak…
thanks everyone, here are a couple more breakdowns. This Daniel concept was one of the first big props I worked on in GW2. In the first GuildWars we couldn't really have giant props that you could explore because of pathing limitations so this was an opportunity to push the envelope early in the project. Basically it's a…
i'd like to share with Polycount some Photoshop texturing process stuff. SOME PHOTOSHOP TEXTURING PROCESS STUFF so, lets get to it. the first thing i'd like to talk about is the pleasure in creating an "initial setup" Photoshop Action. for me, a texture begins with an unwrap, and so i start there. here's an image of a UV…
A fair few peeps have inquired about my workflows for this piece, So I thought I'd create a bunch of Tuts together in this thread. I don't often make tutorials since like every artist I don't think I'm good enough yet haha, however given the amount of peeps having asked, I'll try and give some helpful advice as best I can…
Since I've always wanted to try hard surface sculptin in ZBrush but so far never really got into it I followed Joseph Drust's excellent workflow tips and techniques on ZBrushcentral. Initially I expected to test a few things but then get stuck and give it another shot some time later. Guess I was wrong: Rendered in the new…
Good evening all, For a uni assignment we had to build either robots or mechs, or anything similar to those two concepts. Initially I set out to build a transformer called Arcee but I re-designed it a bit to try to make it into something more personal. In League of Legends, one of my favourite characters is Nidalee so I…
[FONT=Arial, sans-serif]Voofoo studios is currently seeking an experienced UI artist. This position is a 3 month initial contract, onsite with the possibility of extension and of permanent employment.[/FONT] [FONT=Arial, sans-serif] Job Responsibilities[/FONT] * [FONT=Arial, sans-serif]Design and create UI components. This…
Hi everyone, I've been a long time lurker on this forum -- I have it set as my home page and just appreciate what all of the artists can do here. I initially joined because I'm originally a programmer by 'training' and have an interest in game development -- and was hoping to find some like-minded artists as well. After a…
Hi. As you can tell from the thread title, I'll be doing an Arcade skin for Fiora. I'm pulling some inspiration from Hyper Light Drifter as a recent game that plays in the retro-gaming nostalgia space, and one that I feel fits Fiora's style of gameplay particularly well. Here's my base paintover for what my initial idea…
This is my idea for a Tristana skin. I wanted to go for something doable, since I haven't actually started and finished a character in ages and since yordles are tiny...hooray! Anyhoo, since yordles are tiny and Trist is the all about her gun, I know the main focal points are her head and the gun. I took a lot of…