@*Sebastian Here's some topology routing solutions for slots that run across curved surfaces and need to resolve to quad geometry. Support loops and shapes that cross perpendicular to the edges of the underlying curve typically won't disrupt the segment spacing in a way that could cause residual triangles or undesired…
DIGIC Demo Reel 2013 Polycount Y U NO EMBED Auto? can you add a movie button next to image? Arnold renderer all the way! http://www.youtube.com/watch?feature=player_embedded&v=OASKtZLYNzA http://youtu.be/OASKtZLYNzA <iframe width="560" height="315" src="https://www.youtube.com/embed/z6VBHnbMIsk" frameborder="0"…
BACK CATALOGUE: well you can already emulate all of the titles on your PC but be prepared to buy back cat sega and nintendo titles through an itunes like system that will charge you a quid a go. Also you don't get to keep the game. I have a SNES and Famicom hooked up to my TV, I don't think the back cat will attact me,…
Hy there. As some may know if you have been to my topic, my current project is making this vehicle from paul richards concept: And i am working on the highpoly, then i started wondering, should i do a highpoly for everything or do a midpoly/lowpoly for the base and such(if you get what i mean, if not then ask ;) )
I've faced with a problem and i need to change my reference mesh at the middle of retopo process, how can i do it? I can't find any button to "Change reference mesh" or import it.
Here's a low poly asset I'm working on for class. This was the first time I did all my normals in nDO2. Just looking for feedback, any obvious problems, etc.. [SKETCHFAB]984c307da97148e280144d0d3295270d[/SKETCHFAB]
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…