From what I hear of Modo, it's like Silo in that it's quick and comfortable, but has more powerful tools like 3dsMax. That's the impression that I'm getting. I want it.
I wanted to modify the 3dsmax's "weigh tool" directly, but apparently it's coded in C++...! The Skin Helper seem to be really good, and quite easy to tweak! :poly121: thanks!
Ah, so It allows to have up to 8 textures to mix together using vertex color and alpha. A bit of an offtopic, but first thought I had after reading a title is split UVs of vertex color/alpha to have rough transition between values. Not sure it even makes sense with other software or file formats, but 3dsmax allows for some…
Hi all, so fbx or obj type of files, in doubt when importing files from 3dsmax into keyshot for quick render. Are there any pros and cons ? any advices?
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals). I also can Do Cloth Sim and import it to any software using Alembic Extension, and I can create Cloth For Games or Cinematics Directly inside Unreal…
A fun scene I made for Halloween, hopefully it gives off spooky vibes :P Models made in Zbrush and 3DsMax, texturing inside of Substance Painter. Rendered in Unreal 4 Check out more images and videos here; https://www.artstation.com/artwork/WmEq6J
yeah my second monitor has died and need that script to get my layer menu back in 3dsmax, which have disappeard in to the imgainary missing monitor. link anyone?