So I haven't posted in a while due to life and all that jazz, but I have been working on this when I've had the chance. Hopefully I'll work on it a lot more in March and get it done on time...!? So this is as it stands now (Maya draft render): It doesn't look like it's changed too much, but I have been doing some sculpts.…
Thanks everyone!! Now my internship has transitioned into a full-time position! :D Couldn't have done it without you all :] william - For building the lights in UDK, you have to have a 2nd UV channel where none of the UV's are overlapped. UDK will read the 2nd channel, not the first one. So in the first channel, it doesn't…
It looks like these guys have done this before, and none of them exactly looks to be straining much. In high school with a few friends from the football team we used to pick up and move cars of friends, coaches, and teachers just to mess with them. We wouldn't move them very far, but would tend to do stuff like turn them…
Well I don't really have anything to show as of now. It's just the drawing. None of the actaully coloring has begun yet Thanks for the link though, I'll most likely use Rubber cement to mask off the main high lights. Rubber cement seems to do the same thing as that frisket. I won't be gouaching this time, I had done it on…
Looking great Chris :) thought I would annoy you with some cloth stuff hehe Basically I think its a bit too busy and looks like you have jumped up subdivisions possibly a tad too quickly. Ive attached a paintover of a few things I like to do that may help you and an explaination below, take with a pinch of salt though :)…
Looking for skilled 3d people who use 3dsMax v6.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, texturered and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (2000-2500polys) to unique ones (5-7k polys). Bipeds…
Looking for skilled 3d people who use 3dsMax v6.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, texturered and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (2000-2500polys) to unique ones (5-7k polys). Bipeds…
In an attempt to get better at Sub D and curved shapes I've been working on this washing machine part for a while and finally calling it done. It's done purely as a modelling exercise so it won't be baked or textured. It's my first time making a challenging shape like this so wanted to hear what you guys have to say. I'd…
Problem Solved. Used Expression Editor. Elbow null's x rotation is .1*wrist bone's x rotation, middle null's is .5*wrist bone, wrist null's is .9*wrist bone. No need for constraints or anything. Simply parent the nulls to the forearm bone and add those expressions and viola. Done. Thanks for the help guys.
Hi Shade117 Pro, As Lotet mentioned it's a little easier to give constructive feedback if we know what style you're aiming for with the image. For example if you're going for a cel-shaded, Borderlands style like how you've done the eye lines then I'd consider lightening the nose bridge and lip lines a tad. Or else if…