Hi! I'm laxeot, from Octothorpic, and we've been working on a 2D text based adventure with some pixel art. We have a region that is too large to properly convey with pixel art, and would like to have a 3D model which will be run through some composite stuff in Blender to make it look like pixel art. If you have a way to…
Hi! I'm laxeot, from Octothorpic, and we've been working on a 2D text based adventure with some pixel art. We have a region that is too large to properly convey with pixel art, and would like to have a 3D model which will be run through some composite stuff in Blender to make it look like pixel art. If you have a way to…
Hello, we are currently a team of 3 (animator/art director,developer/programmer,composer/sound fx) and we require a pixel artist who can create environment, character design and UI sprites. You won't animate anything so you don't need to know how to animate. Game will be a mobile 2D sidescroller-platformer. Skills…
Before I start working on another normal mapped, spec mapped something, I thought I'd share another little painted model. It's Claudia from the game Legend of Fae: http://www.endlessfluff.com/lof_info.html http://store.steampowered.com/app/109200 It's based on the title screen of the game, created by the talented Mishin:…
Hello! I've started working on a new environment portfolio piece where I want to put into practice more things I have learnt in regards to sculpting and modular organic assets. My idea is to have this dark, twisted, ancient Oak tree as the focal point of the scene, supported by ancient church ruins in the background and…
I'm an enviro artist...i just like to judge people ;) No in all seriousness my goal is to help people create better stuffs! :D You ended up saying the same critiques as the rest of us in the end though!
Hi!!, I'm working on a project for my university course. My goal is to make a restaurant environment with the centre being an alcove with a statue in side. I plan to do a blockout of the general scene so I know where everything goes, then plan to start on assets needed for the scene. I've asked for concept art of the…
Hey everyone, I've got a new update of my project. I have mostly been texturing lately and have a decent base diffuse on most of the assets, some still have a basic grey as a place holder for the not so pleasing blue and whit checkers. I plan to have the last few done by tomorrow night. So heres some shots of the…
I've uploaded the remaining pictures on https://www.artstation.com/artwork/oOO5Bq Feedback is always welcome. If someone knows, I would love to know if the amount of texture sets and my tri count are enough or too much, or if maybe even too small? The aim was to create a prop for a current gen realistic environment. The…
working on an environment mostly in max is not the expected workflow in a professional setting. Especially if you're using the Unreal Engine or Source. Because in many companies the person who places the assets is not the same person as the person who makes the assets. Usually you'd have 3-4 people working on an individual…