There's a lot of lack of refinement going on with the scene, something that could be fixed by using references. The action in the scene is definitely there. For example, why is Darth Maul's body only pitch black? Where is his robe? I only see his silhouette. What I'm reading from everything is that it was a rush job…
First of all , I want thanks everyone for taking time to help me out on this. 3DVlad and frell ,I see what you mean there , the overall shape does need some work. Thanks for the heads up. madmuffin ,I think you totally right about " getting my own style " the thing is that I don't make a lot of hand painted textures and…
Thanks for the comment Rik. The second technique you described for forming the concavity is actually more or less what I did in the screenshot I posted. The part I couldn't figure out was how to marry it together cleanly with the main cylinder of the flashlight body. Shortly afterward I tried just going in with the cut…
Summer just started and I'm gonna try to do a lot of 3D during it, as most of my year was dedicated to computer science related projects, due to school. I couldn't decide what to start with and I figured I'd start with modeling Princess Mononoke from Miyazaki's Princess Mononoke. ;p I love Miyazaki movies and he's one of…
Hello, first time posting here. I have been practicing sculpting for one year, and I'm attempting to create a half-monkey woman in a stylized approach. I'm not satisfied with the result; do you have any feedback to help me improve this character? I also need to add fur, but I'm pleased with the silhouette and concerned…
I guess congrats are due to the Godot devs on their lottery win. I hope they don't forget to thank the Unity execs for giving them a practical lesson in what happens when hubris overtakes ability.
Thanks, but the fact is that I do not know the tools for creating these models and how triangulation works. I'm not going to release these models anywhere, for me it's just practice, and in the topic that you're talking about, it's unlikely to help me ((I've already asked an important question for me and they didn't answer…
Unreal doesn't use simplygon - you can plug it in but the default is just a rudimentary (shite) decimator ok so.. this is a gross oversimplification but hopefully gets the point across The primary function of LODs is to reduce the amount of stuff on screen that your machine has to process so that it can draw frames more…
Hi! If your goal is to create environments for games, I would present in a game engine. That way you have to learn how to implement assets and generally setup a scene, which is crucial imo. I think the works themselves look a bit simple and are not there yet. Here you could inspect existing samples (Unity and Unreal both…
The fact that animators and TAs prefer to work on quad models doesn't prevent the ingame asset to be exported with known, locked-in triangle edges. The models only get baked and exported once ... In practice you'd have to bring this up to whoever is in charge of the tech in your project, and not bulge from there. Otherwise…